I would love to share one of my great ideas, and hope fully no one will get mad at me:
So by update 3 you can control how many points your opponent is getting which I think i very valuable, I explain:
By the new SC8 an opponet robot it “IN” the scoring zone and so are the containers its holding. now
all you have to do is make a bot with an arm the knocks ALL of the oppenetes “stacks” over then picks up a contaner and extends the arm to the height of the multiplier they would like thier oppenets to get. there for you can easily and quickly vary the multipliers your opponents get. this MAXIMISES THE SCORE!
*Originally posted by Doug *
**when people start getting - Qp’s there are going to be some very unhappy teams **
Remember, that if the opposing team lifts it too high, it can really help your alliance. Imagine if the two alliances were doing the same thing, lifting each crate as high as 7-10 SHU’s. That would be a good match.
Having you opponent’s bot in your scoring zone messing around with your boxes doesn’t seem like a good idea to me. Also, it will be hard for the drivers to see all the way over there, and it might be very easy to mess up and give the victory to your opponent.
When opposing robots are designed like that, it becomes a game of “chicken” where the teams compete to see who will lower the box at the last second. If you lower it too early, your opponent lowers it more, and your score is lower overall, but if you wait too long, you lose and get even fewer points.
Here at Team 852 we think that is a very good idea. Good thinking, you truly are an asset to your team with your creativity and imagination. I look forward to seeing you at the competition.
Um. Did anyone happen to notice that the negative score would hurt both teams?? winners score = winners qp + 2*losers qp. therefor if blue gets 50 points and red gets -50 then blue is actually hurt just as bad as red.
Negative scores would be bad, but the point is not to give your opponent a smaller score, it is to increase their score to just under yours so that you get more qualifying points.
Read Team update #3 to see why negative points are allowed. The scoring rules have changed. Also, I REALLY dont like this new rule, and I cannot envision FIRST keeping it.
*Originally posted by Cory *
**Read Team update #3 to see why negative points are allowed. The scoring rules have changed. Also, I REALLY dont like this new rule, and I cannot envision FIRST keeping it.
Cory **
I kinda like it.
But, that could be because I’m responsible for it - as best as I can tell, anyway.
Just a note but if your robot uses penumatics to lift the power will go off at the end of the match so any stacks you are holding would fall down. So this arm would have to powered by a motor. (unless i’m mistaken and the robots don’t lose power at the end of the match, just the control system?
The control system is disabled at the end of the match, which will in turn make the robot not drive outputs. So basically, relays will return to a non-asserted state and vfd’s will pass no power.
For pneumatics, it means that single solenoid valves will return to original postion and double solenoid valves will stay in the last state.
For motors, it means they will lose power. If there is an anti-backoff mechanism in the gearbox, it will stay where it is. If there is not an anti-backoff mechanism, an arm could stay where it is is balanced or if friction is enough to counteract the force of gravity.
I believe that pneumatics remain pressurized, even if your compressor is turned off, so an arm would remain extended. This was evident last year, when Team 852’s robot always had to have its pressure system evacuated before it was unlatched from a goal. I believe that we were using double-solenoid valves.