Horizontal Roller Intake or Vertical?

My team needs additional pros/cons of horizontal and vertical roller intakes. I’ve seen a lot of vertical intakes in Open Alliance and Ri3D but less of the horizontal roller intake. Help quantifying these differences to deliver to my team.

My initial thoughts for this game have been vertical. This is because you are able to grip more of the note that way. If you do horizontal you must line it up perfectly and there will be little contact. It could easy slip out this way and take more time to line up for the driver.

Again just my 2 cents.

1 Like

This is exactly what I would tell my team. Agree 100%.

1 Like

Most of the Ri3D bots did something similar and it worked just fine. Our team (6110) used the lexan cutouts from a prototype intake last year and slapped two rows of compliant wheels. They bumped up and sucked in the note very easily. You should be fine with almost any compliant wheel. We tried the orange, blue, and green 4” Andy mark ones and they work beautifully. We also are going to try the rev 2” compliant wheels, which I’m sure will work.

1 Like

Some of the biggest pros of the horizontals are that it reduces the likelyhood of being dependent on a large compression and note deformation over a competition. You might still have that sort of problem, however spacers are a lot easier to move than an entire roller arm. The biggest con I can think of are packaging reasons relating to fitting the wheels depending on your wheel size for the shooter.

For vertical a big pro is that you can get more contact area through compression, however that compression is also its biggest con if you are heavily compression limited.

Our testing seemed to indicate that horizontal shot around 4" less to my eyes running off drill motors, but both seem to work fine, as the biggest limiting factor is air resistance throwing the note around.

1 Like

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.