How are you shooting from multiple distances?

  • Varying Wheel Speeds
  • Deflector/angled plate
  • Rack and pinion/actuator
  • Rotating Assembly (quokka)
  • Shooting from one spot
  • Other
0 voters

I’m curious how is your teams tackling shooting from multiple angles/spots and how you reached your consensus.

1 Like

The way the note flies and the stability of the shot are really what matters from a distance.

Changing the angle of your shooter is really the only way to shoot from multiple distances.

Deflector plates create a ton of wobble on the game piece which decreases accuracy.

Changing wheel speeds doesn’t help you since shots need to be fired in a straight line (particularly if you’re shooting from distance).

The rest of the options are really just mechanisms through which you can vary your shot angle.

13 Likes

Tru dat

2 Likes

@jjsessa shooting from one spot?

1 Like

Needs to be a couple more options. As @Ryan_Swanson mentioned changing the angle of the shooter, then changing height of the shooter. Those are the two most common that I see missed out here.

1 Like

We’re doing the same as 5406 and angling shooter.

Technically, you could also shoot from multiple distances by varying the speed at which the robot is moving while releasing the shot. A fixed-angle shooter designed to lob the note in a slow parabolic arc while touching the subwoofer could probably make a shot from further away if it was traveling quickly toward the subwoofer.

4 Likes

I’ve heard of some people having success with top wheels spinning faster than their bottom wheels which creates lift to get them some more distance.

It’s called trolling.

I’m not sure that the physics work out for this theory… definitely haven’t experienced this effect in our testing.

I haven’t tested it but was told by some that had an angle for subwoofer and then could change wheel speeds for the stage.

Judging by the fact that he switched to deflector plate after someone noticed, I would say you are correct

2 Likes