Yep, Billfred hit the nail on the head. (OK, so I edited slightly…)
First thing you do is do some strategic analysis. A lot of teams misjudged the fuel in 2017–while it did have value as a tiebreaker on some occasions, you really didn’t see any benefit unless you had a 90th percentile shooter or better (or made it to Champs and paired with the robots that had that good of a shooter). A single Fuel was worth between 1/9 and 1 point depending on goal opening and time of match. A single Gear was worth (IIRC) up to 40 points depending on which geartrain it landed in–but you had to get all of the gears for a rotor to make it work.
If you’re doing Fuel shooting as an exercise in handling game pieces, that’s one thing… but if you’re trying to do this as a “season build” then you need to start with a game analysis.
Hint: for 2017, for 75% of the teams, the answer was or should have been “gears+climb, and we’ll add a low fuel on top if we think it’s necessary”. For another 15%, fuel was useful but a distraction later in the match. For the top 10%, fuel was essential.