How difficult is Human Player Net Scoring

My team has gone back and forth on the difficulty of Human Player Net scoring in efforts to try to grasp just how difficult scoring into the net is. Curious to hear what others think, and if anyone has actually recreated/simulated some of this.

As everyone knows by now, its a pretty unique scoring mechanic with the opposing alliance getting an opportunity to ‘match’ your scoring. At 6 Points per processed algae, it becomes pretty valuable pretty quick if the opposing human player misses the net.

I could see by the 5th algae or so into the net that the shot becomes increasingly hard for the human player to land, particularly if with if each shot meaning the next shot has to be even deeper into the field.

Looking at the shot from the field tour videos: https://youtu.be/xGtRHzhdjnQ?si=6H8DH4XFJKbTc6dq&t=72

It looks like the algae won’t really bounce out if it purely hits the net. Although if it hits another algae ball I’m almost certain it will bounce out. Without physically seeing a field with this in action, its hard for me to visualize how difficult this is going to be for human players.

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You may be right, but there are a lot of considerations.

There’s the weight, texture, and mesh density of the net.
There’s the bounciness of the HDPE on the top of the truss.
There’s the rigidity of the support pipes holding the net.
There’s the rigidity and friction of the backers at either end of the net.
Then there’s the inflation of the game pieces.

My gut feeling is that the first two or three will be easy to score but at some point there will be more misses than hits for the human player. We’ll see in a couple of weeks.

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yeah. This is where we are struggling. I’m starting to wonder if at some point it becomes a pretty difficult shot to hit.

And then it becomes a possible infinite loop of algae into your zone

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During kickoff, our team had a pretty long discussion about this and came to the conclusion that the net is a lot bigger than you’d expect. I’d imagine that with any amount of practice your human player could reasonably score around 7-9 before worrying about missing.

Yeah, we discussed the dimensions too. You really aren’t that far away from it either. This is where I continue to struggle, and probably won’t really know until I see it in action on a real field.

Its probably something human players get better at as time goes too

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If you’re 6’4" and up , you could probably hop and roll the algae. I think the processors has a step too that you can take advantage…

I would not take that step unless it’s specifically advertised as being able to be stepped on. Climbing on field elements is a warning then yellow card, if memory serves–not worth the risk.

Now that you mentioned it, yes. Never mind about the step, I was thinking the step is on Human Player station.

The HUMAN PLAYER is not required to throw the ALGAE

We’ve been talking about this too, and I think at this point, there’s going to be some kind of non-linear dropoff in scoring success as the net fills, but that’s going to vary by human skill.

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true true. so you could prevent damage from getting worse.

That also means you are getting 6 per each though…

yeah I’m thinking that too. I guess it just depends how rich the drop off is

6 each yes, but that’s better than 12+ each if the HP misses the NET

A human player can always hold all the algae until the last 20s then shoot. Should make it hard to recycle into the processor without giving 6pts/processor algae.

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