First of all… credit where it is due, our shooter was inspired by some of the early information posted by team 1726, and although we went a slightly different route in our design, it was very comforting to know that we were “on the right track” before heading down that track.
The basic geometry is shown in the attached images… although we did make some changes from this for the final version, this should get the concept across.
While this drawing shows one 1.5"x8" cylinder, we actually use four of them, two on each “arm” of the launcher. Our choice to use 1.5x8 cylinders was based on the fact that we had five of them sitting around, unused, in the shop. You will note that when the launcher arm is in it’s rest position that the cylinder is not fully retracted. This is so that we can pre-pressurize the cylinder to 60psi.
We do this because one of the limiting constraints on a pneumatic launcher is the rate of air flow. The air flow is constricted by the tubing, the valves and by the regulator. In this design we get most of the air past the worst of the bottlenecks before we launch, allowing for a faster, more powerful, extension of the launch arms. I should also mention that we have two clippard cylinders downstream of the valve, so that not only do the launcher cylinders get pre-charged, but so do two Clippard cylinders. This helps maintain pressure in the launch cylinders as they extend.
Since the cylinders are being pressurized before we launch, we needed a way to keep them from launching before we wanted to launch. You will note that in the retracted position the cylinder is “over centre” and pushes, ever so slightly, downwards rather than upwards. This locks the launcher in position. In order to launch we first energize the single solenoid valve controlling air flow to the four launch cylinders. It takes a few seconds for the cylinders to fully charge to 60psi. Energizing the launch cylinders is done by pressing – and holding – a button on the control panel. Should the button be released, or the robot disabled, the single solenoid valve automatically vents the stored pressure, making it impossible for a disabled robot to “launch”. We had no problems with safety inspections after explaining this feature to the inspectors.
Once the system is fully energized… pressurized… charged, call it what you will, we activate the “kickers”. There are two 1.5x3" cylinders (not shown in these images) mounted perpendicular to each arm (in its retracted state) located about half way along the arm. When the launch control operator presses a large green “fire” button on the control panel, these two cylinders extend, pushing the arm “over centre” and giving the ball and arm some initial upwards velocity. From this point on the energy stored in the compressed air in the four cylinders and two clippard tanks takes over and the ball goes flying.
This system has not been optimized for air consumption… and is probably pretty wasteful. It takes about 17 seconds to fully re-charge the two high-pressure clippard tanks on the pneumatic system, somewhat longer depending on how many tries it takes for the driver to grip and grab the ball as our gripper/grabber is also pneumatic. We figured that if our re-charge rate was our limiting factor in scoring, however, that we would be doing okay. In a couple matches we did have to wait to shoot… but by and large it wasn’t a big deal.
To make sure that we had enough pressure to shoot we put a pressure transducer on the high pressure side of the system and provided operator feedback via both LEDs on the OI and a custom LabView interface. By firing at a lower pressure it was possible to place the ball on the overpass for bonus points.
One of the big benefits of this system… aside from the fact that it is relatively safe… is that it is also relatively simple. We were focussing on simple design this year. The pneumatic launch system is also showing its versatility now that we have the robot at home, as we can crank a few extra PSI out from the regulator to make for more impressive demonstration shots when showing off in larger facilities.
So far the best place to see this in action is in the Portland QFs on The Blue Alliance, or on our (award winning!) website, www.trobotics.ca under the 2008 videos section. The Portland videos don’t show much of the launcher, as we were spending too much time knocking down balls and trying to grip them to do much launching, however in Seattle we not only scored a couple times each match (when we didn’t have electrical issues), but also managed to place the ball on the overpass once or twice.
So nothing too magic here… just some good ol’ P1V1=P2V2 going on.
Jason
P.S. The “best” shot we made all year was not recorded… it was while prototyping the system using a scaled down version and a chunk of 2x4 as a “dummy mass” to represent the ball and we finally got the pressures and angles just right… and launched the block way higher than we ever expected. It wasn’t the shot that was so good… it was the way the fluorescent bulbs kind of shattered in place, then hung in the air for a brief moment, before crashing to the ground. Ooops. After that we started looking upwards a bit more carefully!



