Everytime we try to render a scene, 3ds max (2012) crashes right before it finishes. This is our first year animating, so we are fairly clueless. Theoretically, if it would stop crashing, how do we render the entire thirty-second video?
(:deadhorse: :deadhorse: :deadhorse: …wtf?)
Sounds like either your computers don’t have enough processing ability to handle 3ds Max, or the scene you are rendering is (to put it simply) too fancy. To help with this, try reducing polygons and try using materials that are not overly detailed. As nice as it may look, it makes it hard for the computers. Shorter scenes also help.
As for rendering, go to the Rendering dropdown menu and select “render setup”.
This will give you a window that will let you change how much you render. (The time output section I think is what you should be looking at)
I hope this helps!
If not, let me know.
I think it’s probably the first suggestion, as we operate off of school computers. But as for the render set-up, we have the entire animation selected. Would it just render frame by frame, if it wouldn’t crash?
Yes, exactly. It renders each frame and puts them together. You’ll want to make sure to save it as a file type you can work with, as well [when it does render].
And yes, our school computers were like that last year. I hope you can get it worked out! ^.^
Thank you so so so much! ::ouch::
You are so so so welcome!