How far can you go in auto?

“INITIATION LINE: a white tape line spanning the width of the FIELD and located 10 ft. (~305 cm) from the face of PLAYER STATION 2 to the near edge of the tape. An ALLIANCE’S INITIATION LINE is located in the opponent’s SECTOR.”

according to this, the robot starts on the opponent’s sector.

“G3. During AUTO, no defense. During AUTO, a ROBOT’s BUMPERS may not break the plane of their ALLIANCE’s SECTOR”

and according to this, you can go all the way to your own sector (excluding the sector itself), so if I understand this right, robots from opposing alliances can make contact between the 2 sectors during auto, it that true?
if its true, which robot will take the blame for making the contact in this area during auto?

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Between the two sectors, there is a rendezvous zone, so this will be a non-issue.

Edit: my bad, I misunderstood your question. According to G3’s wording, my interpretation is that you can’t cross your alliance’s sector, so you have to stay on the other side of the field. Watch Stronghold if you want to see an example of how this plays out.

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Unless one of the robots is in a trench, I don’t see that there’s a foul if two robots run into each other between the sectors.

This was one I was thinking about also…so this becomes the new “trash can wars” huh? Who can get the most Power Cells from the center (5 at a time of course) and score.

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defensive auto?

Which is funny because the manual specifically says no defense in auto… so I don’t know

I don’t get it either.

I understand they want to make the rules easier to understand/reference with the tag lines (“During AUTO, no defense”), but when the tagline doesn’t match the description ("During AUTO, a ROBOT’s BUMPERS may not break the plane of their ALLIANCE’s SECTOR” – which clearly allows for certain types of defense), I think there is a problem.

The rule is a bit ambiguous as intersecting the Initiation line automatically puts you in your sector…I expect clarification in Q and A. Does seem like this is one of the first times auto will allow to to cross the mid line to score without any penalty. Also opens up the likelihood of mid- field collisions. Interesting new wrinkle to consider.

Actually, you start in your OPPONENTS sector, on the opposite side of the field from your driver’s station.

Then this rule seem ambiguous: “Each TEAM stages their ROBOT such that at least part of its BUMPERS are intersecting the infinite vertical volume created by the corresponding ALLIANCE’S INITIATION LINE” Page 34

Does not “corresponding” mean yours? and NOT your opponents?

If you look closely at the game animation, you can see they start on the opponent’s side (the side where you score). So I supposed your initiation line is on the other side of the field.

Game animation has been wrong before. I think this needs clarification.

Your sector and initiation lines are on opposite side of the field

SECTOR A 26 ft. 11¼ in. (~821 cm) wide by 10 ft. 2 in. (~310 cm) deep infinitely tall volume formed by an ALLIANCE’S ALLIANCE WALL, guardrail, and INITIATION LINE. The SECTOR includes the INITIATION LINE

INITIATION LINE a white tape line spanning the width of the FIELD and located 10 ft. (~305 cm) from the face of PLAYER STATION 2 to the near edge of the tape

Does not say opposing alliance, please post where that is saying the opposite alliance side for these markings (besides game animation) seems to me they would clearly denote opposite alliance if true in the glossary.

When you think of it logically you load from your zone, so you preload from your zone on your side…the opposite does not make sense.

3.2 (page 12)

An ALLIANCE’S INITIATION LINE is located in the opponent’s SECTOR.

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Ok thanks , still ambiguous wording…that makes more non-destructive game play sense. I will assume that is so as I missed that particular line in the manual. All the sudden auto is MUCH easier.

So each alliance’s sector is on their own side, but their initiation line is on the opposite side. SO your robot starts on the opposite end of the field.

Not confusing at all. Going to be interesting in game setup with no pound on glass and all from opposite side of the field to turn robot on. I would prefer take the chances crossing the field, oh well.

I think we are dealing with a alternate definition of ‘corresponding’. Confused me for sure. It needs fixed. I think there must be no defense in the other sector. However, I’d just prefer they said no crossing into the rendevous point or past your own trench, because who really wants autonomous robot collisions. That would mean the starting cells in the rendevous point were off limits in auto.

Speaking of auto collision, can we please get the A-stop.

And another small nitpick is I don’t really like where they start unloaded cells. I’d probably rather the robot that didn’t found a way to release them to the ground near your power port, than put them back in the middle.

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