I posted some questions earlier - last year and all methods mentioned appeared to me to distort the tooth shape. As they might work - i.e. one gear turns the other - my goal was to come up with a better way to do that more accurately. I did it in inventor but the method should work in other cad systems too - I am sure it works in F360.
First a little sketch from KHK gears
A bevel gear is a gear where the axis intersect and therefore conical shaped and the cones touch on the pitch line and it can be viewed as an infinite number of gears in that cone perpendicular to the pitch line who -as its a cone are getting smaller and smaller and still are in the same relation to each other so IOW the modulus decreases but the gear shape stays the same. So you need the pitch angle delta and a starting profile for the gears
This is based on “export tooth shape” in inventor and the spur gear generator.
Next I crown the gear with a filet that calculates .4 + .1 * Modulus ( so for a 2mm modulus it woult be .4 + .2) the .4 is 1/2 the nozzle diameter as I print with a .8. Its a 3d printing thing to help avoid a corner bulge
Next I create a sketch like this
I copy the geometry of the crowned gear profile and put a straight line tangental to the circle on top and put to vertical lines down
When extruded (usually very small like .01mm or so so if I forget to delete it later the slicer ignorse it. It will be my ever smaller cutting tool
And then delete the initial Cylinder
Now I grab the top edge that was touching the initial cylinder and rotate that “tool” into a position so that it is 90 deg to the pitch angle. Now if I project it it will not be distorted and I preserve all things like tooth shift if I want to make a gleason style bevel etc
Next I sketch the body of the Bevel
I put all camfers and fillets in that will help with making it print well
Now I rotate it into a body
Now I create a point where the center axis meets all the different lines in the cone that was initially determined by the pitch cone But head and root also meet in that point - obviously
Now I loft it from the “tool” to the point
Now all that is left is a circular pattern to get this
Here is a test print of those bevels
Seems to run pretty smooth