How many rounds are there going to be at Championship?

I’m printing the scouting sheets off before world for our team, but I’m not sure how many copies I will need (it’s my first time going to world).

My current calculation is that I need 1000 sheets, as there will be 100 teams participating in roughly 10 matches each (the number we had at our regional). I’ve asked the more senior members of my team, but we don’t know because of the increased size this year.

Does 10 matches per team sound correct to you?

9 matches.

Also I would advise you to create a 1 sheet scouting sheet for each team. We’ve done this (11) for years with great success. 1 sheet with data from all matches. Sounds messy but you can take some time to come up with a good format.

Or do what 330 did during my years as a scout, and put 5-6 matches on a single sheet, then assign the entire sheet based on a position, say Red 1. That way you don’t have to dig through the pile of 100 team sheets to find the one you need this match; you only have to grab the next one for Red 1 (which if the distributors/data collectors are on their game you get a couple matches before you need it).

Or you can print double sided like we do and actually use tabbed organizers in a 3-ring binder…(organize teams in incremental order).

Even though Bill said in his blog that they were aiming for 9 matches per team, it appears to me from the extra schedule time that they could be looking at 10. There has been some other discussion about the faster turnaround times this year due to the real time scoring, averaging in the low 5’s by the end of the season. There are 16 1/4 hours (975 minutes) of qualifying matches in the schedule. At 9 matches per team and 100 teams, that’s 150 total matches for an average turn time of 6.5 minutes - really long. If you go for 10 matches per team that’s 167 total matches and an average turn time of 5.84 minutes - still somewhat conservative based on the history.
If they used a 6 minute average and 9 matches, there is an extra hour and 15 minutes in the schedule; why even take the dinner break on Thursday and come back for an hour and a half when you could run to 6:15 and be done for the night?

1000 sheets is an awful lot of paper. Even if your scouting sheet has to be 2-sided to fit the data from 10 matches, the cost savings, the reduced need to carry 6 pounds of extra paper, and the ‘trees’ are all benefits.

You may need a ring binder to keep all the sheets straight, but you’ll then save the effort of putting all that data together in a form the team can use on Friday night.

In our team, we will be using a paper/computer mix that might work well In this situation. Our scouts will be keeping track on laminated paper with washable markers. This way, we can take the data, enter it in our system and then re-use the papers. We plan on having 24 cards, 6 of which will be used, 6 will be being entered into the system after the match, 6 will be prepped, and 6 more just to add a little wiggle room into the flow. For the past 2 years, we have used laptops but we did not have enough this year. After FLR, we learned that the network-based system was not working for us, so we hope that this will be beneficial!

Thanks for the calculations - 5.84 minutes means 3 minutes 35.4 seconds to reset the field, which is definitely doable with a good field crew.

I appreciate the advice for trimming down the number of sheets I use, but my setup is already done - 1306 uses a computer-based scanning system that digitizes the pages, so we have to use many papers. Don’t worry, fellow environmentally-conscious people, 1 sheet does not mean an 8.5*11 piece of paper.

Thanks for sharing - I really like this idea, and I’m heavily pushing to get this to work before we leave in 3 days.

My team records match data per game per team (each scout is assigned to a specific alliance position i.e. R3), then inputs all the data into a massive excel spreadsheet that compiles the data to give each team a specific point worth (it also sorts the team list on a separate sheet based on descending point worth rank).

At the end of competition, we have an autonomously generated list of the most valuable and consistent teams. From there, we can edit it based on event strategy, playing to competition weaknesses.

Sooo… data is collected via paper (each of our papers could hold info on 24 individual robot performances) and then transferred to digital.