How to toggle a relay with one button?

The green arrow is found on the *Programming -> Structures palette.
*It’s called a Feedback node, and what it does for you is remember the previous value, so the current value can be compared to the previous value.

So for the button press the value can be thought of as 0 (false) or 1 (true).
That first peculiar little combination is checking to see of the button is going from off (the previous value) to on (the current value), so it’s only true the very first time you press the button and won’t be true again until the button is release and pressed again.

To change the arrow direction once you put it on your block diagram, right-click and choose Change direction.

How does the arrow become green? I found the arrow, but it is black.

It changes color based on the data type that then gets wired to it.
It’s green in the example because a boolean wire got connected to it.
So it’ll turn green when you wire the button output to it.

If you wired an integer to it, then it would turn blue.
A floating point number would make it orange instead.

Thank you very much! It worked

What about false in the outer case structure of?

The outer false case avoids doing anything at all.
That’s when the button hasn’t been pushed again.
The wire just gets passed from the input tunnel right to the output tunnel.

One of our veteran team members wrote a very simple and effective Toggle vi, which I’ve attached. Just feed the button signal into the input, then use the output with a select block or case structure to select your relay state.

Capture.PNG
Toggle.vi (9.42 KB)


Capture.PNG
Toggle.vi (9.42 KB)

I was asked to provide a screenshot of what our team’s Toggle VI looks like, so here’s how it works!

Screen Shot 2013-06-29 at 2.57.49 PM.png


Screen Shot 2013-06-29 at 2.57.49 PM.png

Note: Remember that this VI would have to be set to Reentrant Execution (under VI Properties>Execution) in order to have a separate saved state at the feedback nodes for each instance of the VI. Otherwise it will not work properly at all (rising edge detection fails and all outputs will be locked together…).

Ugh. The LabVIEW Developer in me can’t stand feedback nodes. They make everything so much harder to understand.

Interesting. It’s one of the symbols that seems second nature to me. Perhaps because of many years working with digital controls systems. It’s just Z-1.

I understand them, but they break left to right data flow, which is considered a no-no in most of the LabVIEW world.

I prefer to use shift registers and while loops.

Are you saying this would look clearer to you using shift registers and while loops instead of feedback nodes?

Generally, yes.

I find that vi to be difficult to understand, as the loop that causes the feedback nodes to contain data is outside the scope of the vi. Tracking the flow of the program gets much harder that way.

Can you post a PNG or GIF of how you would re-write that?

This would have identical function to the other one. Similar in compactness, and IMO easier to understand what is happening. Its a style thing though, I fully understand that other people may find feedback nodes easier to understand.

shift register based toggle.png

shift register based toggle.png


shift register based toggle.png

Don’t you need to leave the shift registers uninitialized for this to work?

D’oh. Yes, you do. Fixed.

Yikes. Similar in compactness? Easier to understand? To each his own I guess :slight_smile:

My lip is bleeding.