So I like to look at old games to find patterns and try to figure out what the future holds. And as i look back, one game in particular, a game which holds fond memories for me, keeps sticking out as one with poor game balancing. And that’s 2017.
So what’s 2017’s issue? There’s 3 major ones.
*Climbs are worth too much
*Fuel isn’t worth enough
*Diminishing returns on gear placement (though I recognize part of this is intentional)
So let’s start with climbs. So a reminder for everyone, a climb is worth 50 points in this game. Let’s compare that to another part of the game. A rotor during telep is worth 40 points. So this means every bot HAS to climb essentially. Otherwise, you could have 2 robots who are doing amazing, with one dead partner, 4 rotors and 2 climbs, and get beaten out by an alliance with 3 robots getting 3 robots and 2 climbs. A rotor, particularly towards the end as the gear total gets higher and higher, is much more difficult to achieve than a climb, and I feel like should be rewarded as such. I have 3 potential solutions. Increase the amount of points for every rotor, decrease the amount of points per climb, or make the amount of points per rotor rise for each subsequent rotor. I’m personally a fan of either 2 or 3, as raising the points for all of them feels kind of wrong… 3 in particular is nice because it could be designed so for example in the difference between 2 and 3 rotors the climb wins, but 3 and 4 the rotor wins. A lot more flexible. It also helps address problem 3 of diminishing returns on future gears.
Problem 2: fuel. Ah yes fuel. Fuel had so many issues. While technically the easier solo RP, points wise it wasn’t really doing it for more teams, especially if you didn’t complete the RP in auto. I think a few things could be done. Increasing the size of the goal may have made it a bit easier/more manageable, particularly the high goal. The point values for fuel could also have been raised, but so too would the RP threshold. This would make both game elements viable scoring options, yet both RPs adequately difficult, and force teams to have to pick and choose which RP to focus on. It would also allow for specialization and more complex alliances.
Problem 3: I think this is the least of the issues, but it is a bit weird when earlier on one gear is worth 40 points, but it takes 6 gears to reach that same threshold later on. I like the idea of the harder the rotor the more points it’s worth personally, though there’s also a bit of an argument for points per gear, with rotors maybe being worth extra points?
These are just my initial thoughts, I wanted to get this off my chest because it’s literally been bugging me for like 5 years now lol. I’m curious if you agree with my assessment of the game balancing issues, or if people disagree. Obviously this is just my opinion, and wise people will disagree, but I’d love to debate and discuss.