Based on previous years’ scoring systems I am making the assumption that the FMS for Power Up will provide data on how much time or for what time periods each alliance controls the scales and switches but will not provide data on how many cubes are actually present on each side of the switch/scale.
Under this assumption, it appears very difficult to calculate estimates for how many cubes a team puts on the switches and scales from FMS data. Because the amount of time you control the switch/scale for has little bearing to the number of cubes you scored on it (10v8 cubes will look the same as 1v0 cubes), calculated contribution does not appear to have a metric to work over. With Steamworks we were able to convert from rotors turning to gears scored and get a decent estimate of how many game pieces were scored, but there is no similar transformation from time controlling a scale/switch to cubes scored.
What ideas do you have for estimating the number of cubes scored by individual robots on switches and scales from FMS data? This seems like one of the most crucial numbers when assessing a robot’s strength and it would be unfortunate to need to rely on scouted data to compare robots across competitions.
This is one of those things I firmly believe that you’ll need scouting data for. However, you might be able to use Computer vision on match videos to determine the number of times a switch changes posession in a given match. However, you can’t even begin to try that unless we know what the viewer screen looks like, which we don’t at this point in time.
The sane idea is to use TBA data or FIRST FMS data, but again we don’t know what that’ll entail at this point in the season.
I don’t think anything from FMS will help much. It’ll never tell you if somebody dumped six cubes on one side, or just one, only where the lever arm is.
Another thing you will want to scout is how many cubes a team is able to get into a single plate. if you lay them on the large side (logo up), only six can fit on a plate without being atop each other. If you lay them on one of the small sides, you can fit nine if they’re all oriented the same, or eleven if you rotate some of them. I doubt a robot is going to be able to do this, but tracking how many will likely be as important as how fast.
I don’t see a way since there is such variability in scale/switch score paths.
For instance one Powercube on a Switch or Scale value varies (2 to 136 points)
So was that 1 PC or 10PC’s???
What we have done is scout with our eyes on a few metrics we are looking for and verify Friday night our list to see if there were any number outliers to verify on the last day we might have missed. Usually its 0-2 more we add to scrutinize in the final qualification matches.
Scales and switches award 1 point to the new alliance controlling it when control changes. I imagine this will be tracked separately from the 1 pt/sec scores in the FMS data. This will at least inform us of how many times the scale/switch alternated control in a match, which basically gives us a solid lower bound on cubes scored by each alliance.