I’m making a thread for posting interesting rules.
Here’s one I found:
Additional POWER CUBES placed into the FORCE or BOOST columns after the activation of the corresponding POWER UP do earn points for the ALLIANCE./
Section 4.3, page 40
This affects the strategy of using the POWER UPs. Would you wait towards the end to use a boost to get more points from putting cubes in the vault, or use it early on to make sure that you don’t get blocked? Hmmmm.
I think you use the power up when you expect to get the best scoring value from it. If that involves fewer than three power cubes, you can still follow up with those 5 points for each cube in the vault.
That does seem strange, given the fact that the BOOST POWER UP doesn’t have a lighting pattern in auto in that same table (3-1).
However, in the intro to section 4.3, it specifies “POWER UPS are advantages an ALLIANCE can earn and play throughout the TELEOP stage of the MATCH.”
Based on that, I would say that would be an error in table 3-1. If section 4.3 didn’t specify the TELEOP stage, there would be a potential strategy. It would be possible for a robot to shove a Cube (or 3) through the exchange during auto. If pushed with enough force for the cube to go through the exchange and past the starting line, a human player could pick the cube up and place it in the vault, incurring one foul per cube as per A05.
R98. The OPERATOR CONSOLE, the set of COMPONENTS and MECHANISMS used by the DRIVERS and/or HUMAN PLAYER to relay commands to the ROBOT, must include a graphic display to present the Driver Station diagnostic information. It must be positioned within the OPERATOR CONSOLE so that the screen display can be clearly seen during Inspection and in a MATCH.
Includes a part on human players relaying commands to the robot, which is pretty strange.
Drivers and human players are both part of the three people allowed to control the robot. You could have three drivers and no human players, or two human players and one driver. It is all the same in the rule book apparently.
This is the total number of each motor a Team may use on their ROBOT,
not the quantity per part number. For example, each team may use up to six (6) CIM motors on their ROBOT, regardless of the quantity or
combination of each individual part number used.