As the Regional and District competitions come to a close, we turn our thoughts to the 2015 IRI. We always have the benefit of a season of play, so we can make small changes to the rules to enhance the game (if / when we need to).
We are open to suggestions - but remember the goal is not to create a new game, or negate the hard work done by teams to design and build robots and strategies to play Recycle Rush.
Maybe flip the last row of totes in the landfill to be right-side-up, like the rest of them. This will result in extra usable game pieces on the field, and wont detract from anyone’s existing strategies.
A couple of changes I’ve had on my mind for Rumble in the Roads this season:
-Drop the set requirements in auto. 2 points per robot, 2 points per tote, 3 points per can (allow more than 3 cans to be scored), and 20 for the stack (overwrites tote points).
-Only allow noodles to cross the step in the last 30 seconds and remove the 20 second restriction for noodles over the alliance wall.
-Exempt the yellow totes from being penalized for transferring over the step, except in playoffs.
Edit: Looks like I’m not very creative, everyone already posted my ideas
Make a stack of 1 tote worth 1 point. A stack of 2 totes worth 4 points. A stack of 3 totes 9 points. A stack of 4 12 points, A stack of 5 15 points, and a stack of 6 18 points. That way teams have some incentive to make stacks without caps. Because with totes only worth 2 points there are diminishing returns in adding more totes to the field.
Oh yeah and no yellow card on G6-1. You can keep the foul though, thats fine. And red card if egregious or repeated.
Go back to the best of 3 tournament setup for playoffs, and remove fouls for transferring yellow totes across the step. Stacks greater than 6 should count, in the spirit of 1671’s practice day 10-stacks at the Sacramento Regional. Autonomous should be worth more, maybe double the current point values.