Dang - We just dialed the 1213 PID in to 11.9 ± 0.3 MPS :-/
Otherwise, great changes. The incursion DQ should have been dropped after automatic scoring considerations became moot.
As for (b): I’d like to see elimination matches where the seeded teams weren’t able to select each other. I think good scouting would come into play and the outcome would be less predictable.
Also, in the “other rule modifications” area, mere contact outside the bumper zone should not be penalized (as was threatened at the Champs). The penalty should be reserved for HITTING with force, otherwise it takes away some pretty neat, yet benign, ball catching contraptions.
Thanks for posting this Jack, somehow I didn’t get it!
Interesting rule change with the velocity… I wonder how many teams will be able to realistically change that, how many made it so that the speed can be upped. I’m guessing that the speed was engineered into a lot of machines, it will be interesting to see who can step it up!
As to the serpentine, I was half expecting that… I don’t think that was most peoples’ favorite rule change this year. I am anxious to see what the new fashion will be!
Check it out, as here is the document listing the rules tweaks and clarifications for the 2006 IRI. If you are on an attending team, print this out and share it with your drive team. We will also have copies at the event.
Summary of changes and clarifications:
No ball speed limit.
Less severe penalties for 1 point goal incursion (but we can still DQ if needed)
Yellow card and Red card usage (same as 04 and 05 IRI)
Clarification on “high speed long distance ramming” (in rule G22): a robot’s full top speed (8+ fps) from over 2 robot lenghts away
Clarification of intentional tipping, as stated in rule G22.
2nd round alliance selection: 1-8, 1-8 (not the serpentine draft)