Some aspects of Algae that I don’t think has been mentioned much is crowding and stealing.
Yesterday we measured out field distances (from Reef to Coral station, Reef to Start line etc.) and we noted that 9 16" Algae rolling around could easily cause some issues. When you remove the algae from the Reef, it has to go somewhere. If it’s not going into the processor, its loose on the field and likely bouncing around, getting in the way and slowing you down.
So, I would argue its best to process most the algae (assuming your alliance has that capability) to clear the field and make your life easier, but also for points.
Although you only gain a net 2 points per (18 for all 9) algae exchange (assuming the opponent makes it into the net), that is 18 points your opponent cannot make up on the Reef or barge, potentially forcing them to also process some algae to keep up. If both alliances process all algae the no one is up, but if only one alliance does, said alliance gains the advantage of a clear field and extra points not available to the opponent any other way. This could be especially detrimental if only one of the alliances has any/good ability to score algae. If you can’t and they can, that’s 18 points they can score over you, even more if they steal.
To my knowledge any and all algae can be taken and scored by either alliance. Meaning a field crowded with algae could result in opponents taking your algae. This would reduce the max number of points you can earn in total (by reducing the amount of algae you can process and giving you the short end of the algae exchange more often). This could lose anywhere from 2 to all 18 net points related to algae, giving it to the opponent for up to 36 points over you.
I know this would not matter for vast majority of games but in theory if two strong alliances fill L4 and L3 and have similar/same climb capabilities, earning a net 10 points or so from algae could earn the match, and again depending by the bots abilities, leaning into algae could be good against certain alliances.
There are also some considerations with rules regarding game pieces.
G409 bans controlling more than 1 Algae, if there are 6+ in your side of the field this greatly increases the risk you incur penalties for touching too many game pieces, especially if a robot gets stuck or dies.
Another potential rules complication is ejection. Algae is quite bouncy and when knocking them off the Reef they may bounce off something and leave the field, this could also happen when throwing into the net. I don’t know if this would result in penalties since ejection has to be intentional to warrant a foul, and that would likely be left to ref discretion. However algae may damage bots on impact.
Long-ish post but I think these points are good to be thinking about when discussing the role of algae in the game