I understand you’re miffed your team didn’t get picked, but more scouting data doesn’t necessarily help that situation. Alliance captains can pick whoever they want for whatever reason they want.
I know you’re trying to add more data for scouts, and that is commendable. But the sample size is so incredibly small in FRC events that the emphasis on scouting in CD is laughable to me. Good teams (or “big” teams) seem to have a good scouting system because they have good robots, and good robots can win without almost anyone. There’s a reason #1 seeds win so often.
In sports, adults are paid to scout and have much more data available at their fingertips than FRC. And they’re still wrong constantly!
If your team isn’t selected, CD will tell you that there must have been a reason, which is technically correct (the best kind). But that reason doesn’t have to be based in reality or fact, and RFID won’t change that either. And that’s not to say anything should! Alliance captains earned the right to pick however they want.
If you have a way to cheaply install RFID in the various game pieces that change from year to year, and it doesn’t cost my team a dime in extra event fees or additional hardware, then sure, I’m all for it. In the meantime if you want to combat this advantage big teams have with their scouting (real or imagined), then your team should pick the next highest ranked available team and continue down the list until someone accepts. It’s as scientifically sound as any other scouting system, and I promise it will produce near identical results.