Last year when I did this, I had a problem importing large files from Inventor in Max. The entire file wouldn’t completely transfer through, only bits and pieces. Did anyone else have this problem, and if so how do you fix it??
But when you export to max in IGES, doesn’t it all become one piece and therefore, say I wanted to import our robot from Inventor to Max, well… animating would not be possible this way because Max thinks it’s all one piece.
I’m also having the same problem, can’t even get the plugin to show up on Max 6… so therefore the option to import inventor files into Max 6 isn’t an option. Looks like I’ll be importing into 5 and then saving it as a 3DS file, then opening it in Max 6… :ahh: