A robot may not contact (either directly or transitively through a NOTE and regardless of who initiates contact) an opponent ROBOT if either of the following criteria are met:
A. the opponent ROBOT is not in contact with the carpet or
B. any part of either ROBOT’S BUMPERS are in the opponent’s STAGE ZONE during the last 20
seconds of the MATCH
Violation: 2 TECH FOULS plus the opponent ALLIANCE is awarded the ENSEMBLE RP if a Qualification
MATCH.
If you made a jumping robot that jumped into an opposing alliance robot’s bumpers, you would not be contacting the carpet so the opposing robot would be in violation of this rule, and you would be deserving of 2 tech fouls and a free Ensemble RP. Persuading the ref to give you those points would be a whole other challenge though.
From a technical standpoint, while this may be a loophole, the resources necessary to pull it off (let alone reliably) are huge. Not to mention the outcry to other teams. Please don’t try this.
I have said this in years past and will say it again here. NEVER build your robot around a rules loophole.
As long as you don’t contact them inside their frame perimeter, don’t damage them, tip them, or entangle them, I don’t think it would violate those rules. You could hit their bumper while still being airborne.
Some of us mentioned a jump bot concept, but for an entirely different purpose: scoring notes in multiple traps with one robot. A worthwhile strategy? Probably not, but then again . . . jump bot.
Maybe jumping gets defined away, but how about this: if you climb in the opponent’s Stage, and they touch you during the last 20s, do you both get free RPs?
If you were planning on only jumping onto the opponent’s bumpers, this would be difficult as your bumpers can’t go higher than 7.5 inches off the ground (R402). But getting on top of their bumpers isn’t necessary, you just need to be in the air and below the bumper zone when the opponent hits you.
R402 is in reference to a robot that is on the floor.
R402 *BUMPERS must stay low. BUMPERS must be located entirely within the BUMPER ZONE, which is the
volume contained between the floor and a virtual horizontal plane 7½ in. (~19 cm) above the floor in reference to the ROBOT standing normally on a flat floor. BUMPERS do not have to be parallel to the
floor