Since the kickoff location for the state of Hawaii is on Oahu. The teams from the outer islands must come up with a localized version.
Here on our island (the big island of “Hawaii”) we decided a few years ago to help our local teams by creating our own kickoff day.
We open our shop to all the local teams to come spend the day doing various workshops.
Actual kickoff video is shown at 5am here. Due to the very early nature many of us watch it from home prior to coming in to the workshop. Gives us mentors something to watch while having our cup of Kona coffee since we all know we gave up sleeping long ago. :rolleyes:
Then we will spend the day working with everyone to help with game analysis and more.
We break down the day into various workshops with the attending schools.
Watch Kickoff – We show the video, which many student miss as sleep is still a thing.
Read Rules - Break out the participants into smaller groups and read the manuals. We like to mix up the groups as much as possible. A great time for students to meet and work with each other. During that time the mentors will meet up, read the rules, then create a game rules test.
Rules Review - The students and mentors will review the rules and discuss any concerns.
Rules Testing – Everyone tests on the recently read rules. Discussion to follow if needed.
Game Analysis Part 1 – Discussion on various scoring scenarios, choke points, etc.
Human Robot** – Setup of mock fields for small groups to “play robots”. Participants will “be” a robot with one to two tool functions. Such as; hinged arm, pickup, shooter, object sorter… Once “designs” are picked the game will be played multiple times. Each time the players can and select or refine tool functions as the game play reveals.
Game Analysis Part 2** – More discussion on the game analysis after Human Robot. Surprising on the revelations after “playing robot”
Design Labs** – We have been using Stanford Design Thinking for many years in our design process and have a trainer on staff. We will give a class on the SDT method and then break out to small groups again. We set up the groups into design stations. Each station will have a portion of design that will act as the point of design with lots of materials for crude prototyping if the design is better explained this way than the usual sticky note.
Some sample groups are: Drivetrain, object collection, object scoring, robot interaction, etc. These groups we (the mentors) will determine. Labs will run roughly 15 minutes before each group rotates to a different lab. Once everyone has gone through all the labs we will all return to vote on the 3 best solutions to each of the labs. This gives many of the smaller teams designs ideas to work directly from.
For more information on Stanford Design Thinking you can visit:
Or if you would rather, you can contact me.