Kickoff game analysis

If anyone does a human simulation of the game during kickoff, can you give me any ideas on how to do that?

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First thing to do is make sure you’ve read the rules. You don’t have to enforce them, but it does help.
Second thing is to make sure you have enough space–27’x54’ is typical–or can scale down as necessary.

After that… uh… it kind of depends on the game. It may be useful to use furniture dollies with one human on board and one pushing, or it might now. Remember that robots aren’t as fast and accurate as humans. So make sure to drop a piece now and again, and go a little slower when walking.

@Threemuskets

I like to play a little game called, “Why are humans better at playing this game then robots” I have students compete to see who can score the fastest. Then, we analysis the fastest person, and determine what makes them fast. We then see if those same qualities can be applied robot design.
Typically, you want to guide the conversation to three main areas, “ability to obtain a game piece, ability to travel quickly, able to score quickly”

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Do you implement defense

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I was just thinking about like simulating an entire match (excluding autonomous)

Why not include auton? Have a partner yell commands and distances to them and see how autonomous code errors could cause penalties or lost points

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What team 4327 is play out multiple matches where robots are students in wheely chairs and drivers are pushing those students around. To imitate an autonomous mode the drivers close their eyes and must listen to commands given by the robot students. All in all it really helps us to develop a strategy and decide what kind of robot we want to be. Make sure to have the students read and fully understand the rules and even give them penalties during match play. It works as team bonding and helps us get a visual of what matches will look like.

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Include auton. Use @Aidan-Mundy’s suggestion (from the player station place). For teleop the HP/“driver” can change to general strategy instead of detailed instructions.

You can also hand the “robot” a sheet of paper with instructions to start the match.

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Also make sure you have a decent idea of how fast you want your hapless freshmen, er ‘robots’ to move, and that they’re behaving like a consistent drivebase.

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Step 1: Ask the football team (or robot) really nicely to tackle your kids when they least expect it.
Step 2: Repeat

Anywho…

Typically in that first exercise we don’t focus much on defense. however, I do like to cover the difference between “pushing” defense and “blocking” defense later in the season. We demonstrate with actual examples based on the game.

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