Doing a short kickoff seminar on the broad topic of “Mechanical Design for FRC” and I have a good amount of material. My concern is that it is overly biased by my own experience as a mentor in FRC. I would love to get opinions from others on their favorite tidbits from mechanical seminars like this over the years. I am particularly interested in getting input from students or former students who benefited from these types of short talks - what stuck with you and how did it help?
I think something that really stuck with me was Mike Corsetto’s saying of “Steal from the best, invent the rest”. I know that is from a strategic design presentation, but I think it is definetly worth incorporating for a mechanical desgin presentation. I think it helped me (and other students) understand how many FRC games are similar and that many design principles are reused in mechanisms by the top teams over the years.
Things I have learned from my FLL mentors:
“Keep it Simple, Stupid”
“Don’t build a monstrosity”
“You know what happens when you assume…”
There’s also the “if it’s stupid and it works, it isn’t stupid” but YMMV.
Speaking of, LEGO is a great prototyping tool for FRC!
I totally agree with what you are saying. I would NEVER suggest “stealing” something from a high level team and not knowing how it works. This will become very obvious in judging for robot related awards. However, I still think it is very valuable to see how high performing teams responded to certain game objectives and the types of mechanisms that performed well vs. the mechanisms that did not perform very well in a particular game.