Limelight 2019.6 - USB Cameras and FMS

Hi Teams,

2019.6 is all about reliability.

Bugfixes

  • USB Cameras
  • Address issue that could cause some USB cameras to fail on boot.
  • FMS
  • Make Limelight more (if not completely) resistant to FMS restarts and field / laptop networking changes.
    • Limelight will no longer hang after a sudden client networking change.
  • Raw Contour Sorting (BREAKING CHANGE)
  • Intersection filters no longer affect raw contour sorting.
  • Smartdashboard auto-posting
  • LL auto-posts certain pieces of information to SmartDashboard (IP Address, Interface url, etc.). The names of these values now contain the hostname.

Features & Changes

  • Significantly increase precision and stability of the compute3d feature. Translation and rotation measurements are stable at larger distances.

  • Max Black Level Offset increased to 40 (from 25) for even darker images.

  • New “Closest” sort options in the “Output” tab while “Dual Crosshair” mode is enabled.

    • Standard - Current “closest” sorting implementation with “Dual Crosshair” mode.
    • Standard V2 - Experimental, smart “closest” sorting implementation with “Dual Crosshair” mode.
    • Average of Crosshairs - “Closest” sort origin with “Dual Crosshair” mode is the average of the two crosshairs.
    • Crosshair A - “Closest” sort origin with “Dual Crosshair” mode is crosshair A.
    • Crosshair B - “Closest” sort origin with “Dual Crosshair” mode is crosshair B.
  • Floating-point raw corner values while compute3D is enabled.

  • Hide image decorations while using magic wands

  • Larger stream in web interface

EDIT: This update also includes the “Left Half” and “Right Half” pipeline LED modes. Please avoid taping over your LEDs!

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Its like you are reading my mind.

This fixes a bunch of things I didn’t even think were issue were fixing like the larger stream, etc.

Thank you for the updates.

Ahhh, posted just hours after we got a working system without the 3D feature. Will definitely play with this after the regional this weekend. Thanks for the constant improvements!

Does this fix the “flipping” issue with compute3D as well? Either way, looking forward to this update!

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