First, a quick message.
Over the past couple weeks there has been several comments left both in the thread and sent to LF directly about the nature of these discussions. Please remember, this is for fun and is all in good spirit. It’s unfortunate that not every team is equal, but in the very nature of competition, that is impossible. Some teams will do better than others, and that’s not a knock on anyone. In a vast majorities of matches, someone is going to lose. That’s just how it works.
The simple truth is that not every team is going to win an event. At maximum four can, and every event so far this year has been the standard three. It would be boring to only write about three teams at each event, and would implicitly state that every other team is not going to win.
These posts will often, intentionally, leave out some of the top teams for various reasons. While the very tip of the iceberg (top two or three) will always make it, so will the best stories. Some “high profile” teams will make the cut regardless of whether or not they’re the best, because FIRSTers want to hear about them. Some underdogs and “little teams” will get thrown in to give them a chance to shine. Mostly, it’s the teams with great storylines that will get incorporated.
Please remember that it’s all in good fun. If you don’t like what is or isn’t written about your team, go out on the field and prove that you’re better than it.
Thank you,
LF
Now, onto the real part!
With week three wrapped up, half of the regional season is over. Lunacy continues to evolve, and at least three distinct, viable strategies have emerged and led alliances to championships. The value of the super cell varies by event and by alliance. Defense is emerging as a governing force, as important as it has ever been. Yet offensive firepower has proven essential to any alliance who plans on winning.
After the first two weeks of the season, despite regional victories by the likes of 188, 70, 1742, 1747, 341 and others, most of FIRST was seemingly prepared to bury the shooter as a less than effective design. Week three saw strong performances by a number of shooters.
1771 performed very well and was selected first overall in Georgia, by 1746 (also a shooter). That alliance was upset in the quarter-finals though by three shooters. That #8 alliance also became the first 8 seed Champion of 2009, besting a pair of potent dumpers (342 and 1319) in the finals to win Peachtree.
1771’s anagram, 1717 also did very well in Long Beach. D’Penguineers’ shooter made its way to the finals (along with 597 and 294, another shooter), but were ultimately bested by the potent combination of 207, 973, and 2659. 973 was the primary scoring machine, and while they had a lot of work to do on Thursday, they hit full stride fairly quickly and could score with anyone.
217, yet another shooter, won at Cass Tech as the top selection, but HOT had the best event. 67 is one of only two teams currently undefeated, though they did have a tie (17-0-1). They topped 100 five times over the weekend and averaged 82 points/match (even including the defense played against them in the finals). In the eliminations, 217 did help bail 67 out of bad situations more than once, particularly with their ability to utilize super cells (there will multiple matches were this alliance scored two super cells). 3098 performed very well for a rookie and 24th pick, and were a big part of the reason that the opposing alliances were held to exactly 56 points in each of their last four matches (and averaged 55.5 in the quarters).
HOT has taken the lead in the FiM standings, but leads 217 and 123 (competed twice) by only a single point, and 245 within very easy striking distance. It appears it will take 20-25 points/event to make the state finals, leaving some notable teams (such as 910, 494, 68, and 1718) very much on the bubble heading into their second event. FiM’s “march madness” resumes next week with two events (Detroit and Lansing).
The Robowranglers blur the lines between “shooter” and “power dumper,” but they too won their event. 148 was far from unstoppable though, losing twice to heavy defense in qualification and having their two wins in the finals come by a combined five points. They were hammered by defense all weekend long, but when they broke out they could score like crazy and lifted their alliance to victory during the eliminations. The #1 alliance combination of 935 and 1158 could score as well as anyone, but the slower, defensive tempo of the event drove their and the other alliance’s scores down. It was also the second time this season that 2641 lost in the finals.
Most shooters are having success up close, often while in contact with opposing trailers. Their additional range is an advantage, especially for when they need to score without pinning, as they can hit trailers that are beginning to move away, but it isn’t often game-changing (and some “power dumpers” like 79 and 190 can do the same thing). Turreted shooters, when driven and coded properly, have the ability to score even from bad angles and don’t need to re-orient their bots. 1717 is probably the best example of this so far, and scored from all sorts of positions (even strafing sideways next to a moving trailer).
To put it simply, its clearly become this. The teams that can score a lot, do well. Rather shocking, isn’t it? It doesn’t matter if you’re a shooter, dumper, power dumper, gravity dumper, spitter, flinger, dunker, shumper, barfer, dropper, or whatchamacallit. Points are points.
Not all the action was consumed by shooters this weekend.
Winnovation became the first multiple regional winner of 2009, when they won Wisconsin. They played well, and was selected first over-all by 2039, but weren’t quite on the same level as in Chicago (likely due to the sickness of their primary driver). 2039 improved from their finals trip at Midwest, and was considered by many the best team at the event. Fondy Fire, 2194, aided the alliance with their super cell expertise, and the #1 cruised through the eliminations, with only two matches even be held within 30 points.
Both 337’s Pittsburgh win-streak and 222’s finals losing streaks were broken in Pittsburgh. The Tigertons finally caputred a regional victory in their sixth trip to the finals, and were clearly the best at the even with a 14-1-1 record. 1218 provided strong secondary scoring, and 1743 enough defense and smart play to keep the alliance out of trouble as it captured gold.
The Cybersonics and Raider Robotix filled their quota of being paired on the same alliance in Florida, as they combined to form a formidable #2 alliance with 86. Even with improved play by both teams, in particular 103’s transformation to a dumper, they couldn’t escape the scoring abilities of Krunch and Shark Attack in the semi-finals, who bested them.
The finals showcased 179, 1649, and 233 against 744, 79, and 1251, and lived up to expectations. Each alliance took a very solid win in the first two matches, and the third went down to the wire (88-80), but the 4th seeded combination ultimately won. 179 was the big scoring threat, but a criminally underrated 1649 snuck in some big points. Pink was clearly not at the level where they wanted to be, unable to score consistently nor drive with the same speed and confidence we’re used to seeing out of 233, but they were able to provide just enough of both to help their alliance edge out the competition.
Oh yeah… the Poofs did it again. 254 won their tenth Silicon Valley regional, and their 17th overall. 971 seeded #1 over-all and were a very very strong team in their own right, but when paired with 254 they became the secondary scoring threat (though much of that was because a majority of the balls went to the Poofs). While some was applied, the #1 alliance didn’t see the same level of defense applied to 968 until the finals. They returned the favor, setting 852 on the #2 alliance’s biggest threat, 1280. Much of the finals were spent locked in the corner of the field, with the few scoring opportunities that occurred deciding the match.
The High Rollers looked solid, but not spectacular (somewhat similar to their 2007 performance at SVR, and we all know how that season finished for them), but their bot displayed a lot of potential. Their quick and unorthodox shooter was capable of scoring from all sorts of angles and even banged in a few shots on moving trailers. If they can continue improving, they’ll be scary in Vegas.
Don’t worry Israel, you weren’t forgotten. Here’s a mini-prediction for the week 3.5 event:
ISRAEL:
From its humble, 12 team origins in 2005, Israel has grown into a 47-team event. Yet it’s the youngest event not in Minnesota (obviously no team is older than 2005) and very few teams have ever competed against any team not in Israel. Most teams struggle to create effective scoring machines, and the event is highly defensive. Even during the finals last year, which featured a very effective Miscar team, there was a 10-0 match.
No event has as clear a favorite headed into it as Israel. Miscar has won every single Israel regional to date, and often does so in very convincing fashion. 1574 has a dumper that should be highly effective in this field, especially considering some of the woes the bottom level of teams will face. It will take a great deal of defense and the emergence of other scoring bots to knock them off.
Homosad has also had tremendous success at the Israel regional, earning a spot in Atlanta in 2006 and 2007. They have a large hopper and a static-mounted shooter, but their low mounting of their shooter and lack of turret may make it difficult to score reliably (especially up close). They should still be able to put up bigger scores than many in this field. 1657 will be on one of the top five or six alliances, and has a solid shot at reaching the semi-finals.
1690 has an ambitious design, combining a swerve drive and a polycord driven power dumper. They have a small capacity compared to some teams (such as 1657, 2669, or 1577), but a consistent power dumper will have an advantage over many teams in the field. If they can avoid technical issues and drive well enough to gather in a somewhat small intake, 1690 has a very good chance at being one of the top two or three teams and possibly nabbing gold.
KY Bots has a large spiral that will funnel balls into other robots (by dropping them out of the top of the robot). A lot of the success of 2669 will depend on their drivers, their ability to pin other bots, and the rate of fire of their spiral. They’ll be in the eliminations, but it will be difficult for them to get past the semi-finals.