Mac Programming?

I know that Parallax tells us lucky Mac users to get Virtual PC and a USB to Serial adaptor. I have Virtual PC and will get the adaptor. I just wanted to check if anyone knew of a program someone had written that uses the Mac compatible PBASIC tokenizers from Parallax. I reallly would like to program native in OS X. Thanks.

if you can give me a couple of weeks i can pump out an osx version…you could get XonX or custom compile X windows (there’s another thing to make X work but i forgot the name of it) for OSX and run rob bayer’s roboIDE. if you need some help getting that setup, e-mail/IM/PM me and i’ll send you some instructions…

*jeremy

gah I keep pushing back trying to figure out how to convert windows api to cocoa or the interface code for x11.

Meh.

I dont’ think I’ll be able to pull that off any time soon, :frowning:

It would be great to see a straight off OS X version of the program, in fact, if I can, I’d be glad to help with it :slight_smile:

RoboEmu’s interface is 100% gtk+/gnome. These are both available for Jaguar, so the changes needed to RoboIDE should be minimal. If OSX supports POSIX commands (ioctl, etc), you shouldn’t need to change ANYTHING in the RoboIDE source to get it to compile. If you decide to give this a try and run into troubles, give me an email or a PM and I’ll see if I can help.

–Rob

I would appreciate any help you guys could give me in these regards. I have the OS X Developer’s Tools and I can download anything else I might need. I just don’t have a clue how to do any of this.

yeah i think they might actually have GTK+ bindings for OSX…

and the posix commands should be in there…and if not there are a few mod’s you can download and compile into the kernel.

look on www.sourceforge.net

*jeremy

I appreciate people telling me that this is possible, I don?t know exactly what needs to be done. If I could get some directions or something on how to recompile RoboIDE for OS X, I would be extremely grateful. I believe I have access to everything that I would need to do this. Thanks

If you want, I can try to help you. However, while searching the Parallax message boards for 2.5 syntax documentation, I found that somebody already wrote a MacOS X native IDE. It still requires the keyspan adapter, but VirtualPC is out. Anyway, the author’s site is http://www.interaction.rca.ac.uk/alumni/01-03/murat/MacBS2/. I don’t think it’s open-source, but it’s free-of-charge.

Sweet! I’m downloading it now. I don’t really care if it is open source, as long as it works, I’m happy. Thanks a ton for the help.

Okay, I got it, and it looks like good stuff. I can get that adaptor. My only concern is whether the program will work because we have the 2sx model. I’ll have to see.

Okay I’ll admit it, I’m an idiot with this. I’ve been messing with this stuff for a while now in my free time and I have no idea what I’m doing. Can someone please help me to figure out how to compile this program on my Mac? I’m having so many problems with Virtual PC that I’m getting fed up. The program that rbayer found is a great program, only it doesn’t support the IIsx STAMPs. I e-mailed the author, he lacks the time and a IIsx STAMP to make the needed modifications. I also e-mailed Parallax, they have someone looking at the feasibility of an OS X port, but it could be 5-6 months. Being a senior, this doesn’t help me either. Thanks for any help.

if you were to convince him to release it under some open source license, you could probably find someone who would make it work (or you could do it yourself).

The program (RoboIDE) already is open source, I just don’t know how to do it. I’m just asking for directions on how to compile Rob Bayer’s program for OS X instead of Linux.