Is the amount of time left in a match available to the Driver Station?
I am asking to see if we can put in code that will prevent the kicker from being activated during the last two seconds of the match, so the match doesn’t end with our kicker loaded.
While the FMS doesn’t send your robot the amount of time remaining, the robot can be configured to have timed loops for autonomous, teleop, and disabled modes. Therefore, you could have a timer on the robot that starts counting when autonomous starts, and when it reaches the last two seconds of the match it releases the kicker.