Mechanum Wheel Sizes

Hello, my team (4087) recently completed our first FIRST season at FRC. We had a blast and are talking a lot about expanding the size of our team, budget, and quality of our robot for the 2013 season. Anyway, one major topic that my team has been talking about is holonomic drives, specifically mecanum ones for next season’s robot. I’ve been doing some research into these wheels and have found many mixed success stories. At any rate, I found much info online as well as on Chief Delphi, however, I could not find a good thread discussing which sizes of mecanum wheels generally work best. I read somewhere that teams had problems with the 6" AndyMark mecanum wheels deforming and the 10" AndyMark wheels seem very expensive, too large, and too heavy for practical use in FRC. Does anyone have any first-hand experience as to which size(s) work well (movement not too bumpy, resistant to damage, ease of mounting, etc.)? Any recommendations and/or comments are welcome! Thanks in advance!

Not to be a downer but in most FRC applications a standard 6 wheel “drop-center” tank drive with grippy wheels like Colsons will bring you far better performance than a mecanum drive train.

However, if your team is dead-set on using an omnidirectional drive train, I cannot stress enough how important it is to build the system you want to use in the OFFSEASON. This way you can work out all the kinks and learn from your mistakes. Building an omnidirectional drive system for the first time during build season will bring unexpected challenges that will require much more time than you think in such a short 6 week build window.

As for wheel size… I’m by no means an expert but the better applications of mecanum I’ve seen tend to be using 6" wheels.

I beg to differ on this point. The simple reason why tank usually outperforms mecanum drives is because drivers usually don’t use mecanum to it’s fullest potential. Mecanum drive is an unconventional drivetrain, thus it takes practice more than anything to be able to use the strafing regularly in your driving. People generally are not used to having that ability when driving, nor are they used to being able to spin on a point. The biggest thing you need if you’re going mecanum is practice using it.

Aside from that, everything else Eric said is true about mecanum, though our team managed it in season. More complicated omnidirectional drives (ie swerve or octacanum) would require much more time.

I wouldn’t be so quick to dismiss mecanums, but there are better ways to achieve maneuverability - of course, that’s another discussion itself.

We used 6" mecanums in 2011 with great success; we had absolutely no problem whatsoever with wheel damage. We did come away from that season with two particularly important lessons, though:

1 - make sure your wheels are always in contact with the ground. Although it seems obvious as the kinematics of mecanum drive rely on all 4 wheels, it’s not obvious when your chassis is warped. Following unaccountably erratic driving control halfway through qualifications at CMP last year, we discovered slight chassis warp, on the order of 1/8" to 3/8". It ended up with two mentors jumping up and down on our chassis to fix the warp (we students weren’t heavy enough :frowning: ). After that, driving control was much more precise.

2 - precise speed control is a must. Because the nature of mecanum requires that each wheel be individually controlled to a relatively high level of precision to enable accurate driving, it’s imperative that the software is capable of precisely controlling wheel speeds relative to one another. Unfortunately, it wasn’t as easy as tossing CIMs into Nanos and bolting them to our chassis. Developing effective speed control took our software engineering team a good amount of time, and it was only thanks to that that we were able to achieve the level of driver control that we did.

AM sells 6" 8" and 10" mecanum wheels.

The 6" and 8" are geared towards FRC use. We have used 6" HD wheels and loved them. We never had a single failure.

10" are pretty cool but a bit of overkill for FRC.

Even at its fullest potential, I’m not convinced you will get better performance our of a mecanum drive.

I can’t speak about mecanum wheels specifically, but we’ve come to like using the smallest wheels we can. They have a lower moment, they’re lighter, and you need less gearing.

This thread has quite a long discussion about mecanum wheels. Take a look at it.

It’s perfectly natural for a team your age to feel things like this. Many of us have experimented with holonomic drive trains at one time or another. It’s nothing to be ashamed of, and it’s good that you’ve come to us for help. With hard work, focus and determination, you’ll come through this, better than ever.

The thing to remember is this: every single person on every single team, including the best teams in FIRST, have, when first presented with them, looked at mechanum drive trains, and said, “Whoa, cool!”, and not one robot built with them has made it to Einstein in at least 2 years (because that’s how far back I’ve checked).

It’s not because they suck inherently, it’s because it’s hard to make them run to their full potential. So, because you’ll ignore this warning and build it anyway (because, “Whoa, cool!”), the best advice I can give you is this:

  1. Encoders on all 4 wheels
  2. Only run it closed loop (typically velocity mode)
  3. Make sure each one of the (48) little rollers is free spinning before each run. Bent wheels can cause these to bind.
  4. Understand what the code needs to make the math work, especially any code you don’t write yourself.
  5. It still probably won’t work great on anything but a flat floor.

People below me will contradict points 1,2,5, and maybe 4. They will have counterexamples. They also probably have a grandfather who smoked 4 packs a day and lived to be 100. Ignore them, believe me.

I would suggest waiting until the game comes out before you decide whether you want to do a mecanum drive. Some games are going to be better suited than others for that drive. In my opinion, 2011 was a pretty good year to use mecanum, and 2012 was less suited for it.

2011: flat field, pretty big protected offensive zone where defenders can’t touch you, scoring pegs are easier to score on if you can strafe, human players can throw the game pieces most or all of the way to the scoring zone.

2012: Harder to balance on bridges with mecanum, strafing less of a benefit for lining up to goals (but admittedly useful for gathering balls). Mecanums can get over the bump, but I don’t feel warm and fuzzy about ramming that type of wheel into a steel barrier (seems like rollers would get bent and start to stick)

To address your question, though, here are my thoughts on 6" vs 8" wheels:

6": cheaper, lighter, smaller, less gearing required
8": tougher (except now there is a heavy duty version of the 6" wheels)

Even though we’ve used 8" twice in the past, I think we’d start by looking at 6" if we were going to switch back to mecanum for some reason. I’d probably be looking at direct driving them with a set of Toughbox Nano gearboxes with one of the lower optional gear ratios.

FYI, Mecanums ALMOST made it to Einstein. 2171 was a Finalist on Curie in 2008 and they were rocking AM 8" mecanums (IMHO the best COTS mecanums for FRC use).

Agreed that it is best done initially off-season and that competition usage should be decided on a game by game basis. Also agreed that part of the battle it is knowing how to use all 3 dimensions to the drivetrain.

Woah! First off, I’d like to thank you all for the amazingly immediate responses! Second, based on recent posts, I’d like to put something out here: we’re a one-season team with only two or so of our members having any previous robotic experiences (myself and one or two others). Additionally, this is the first time I (and I believe my teammates) have gone beyond the LEGO Mindstorms NXT (r) level of robotics. In a nutshell: I’'m really not sure what to think of some of these posts, much less what they mean! I know what an encoder is (measures/counts rotations), but I don’t see how that would be beneficial to a holonomic drive.:confused: As for code, if we decide to go with mecanum wheels, they’ll almost certainly be driven using four jaguars and the code for holonomic drive found in the WPI Robotics Library in LabView, without any changes.

Thanks for understanding our current lack of experience in pretty much everything at this point! :o

357 doesn’t have a big presence on Chief Delphi, but if anyone is going to get to Einstein with mecanums, it will be them. I’d suggest trying to get in contact with them if you’re looking for help designing driver practice for this or any other holomic drivetrain.

What bad things should I expect to happen when I run mecanum with open loop control?

Encoders are beneficial to a holonomic drive because these drives largely rely on the kinematics involved with the wheels going at very precise speeds. Since an encoder can measure the revolution (in this case of the drive axle or an axle coming off of the gearbox), it is the proper sensor to close that loop and accurately control the speeds of all of your wheels.

If a mecanum drive is coded for voltage control (no closed loop, just set the motors to a given voltage), you could have a situation where your driver commands the robot to drive straight forward, but only 3 of the 4 wheels are driving close enough to the same speed. That fourth wheel driving at a different speed than the other three will cause a slight rotation/strafe in the driving, resulting in a robot that will not be able to drive in a straight line. This is why speed control of the wheels is very important and encoders can be used to achieve this.

Good luck, and I hope you guys have success with your off season projects! It’s this kind of work that will prepare your team for a successful season.

If it’s something your team wants to do, got for it! There will be naysayers that will give every reason not to try it, but what fun is that? Pushing yourselves to try something new, and learning in the process, can be hugely beneficial.

This was our (Team 126’s) first year using mecanum wheels. I don’t think anyone would have changed this decision. Our camera alignment was fantastic, with the ability to strafe. We spent a lot of time calculating gearing. We ended up with a final drive of about 17.5:1, CIM to wheel speed. Secondly, lots of drivers practice. Usually 4 days a week for 2 hours or more.

We did not run encoders on our robot. We initially made custom mounts for encoders, but ended up finding we did not need them. I don’t know the programming side well enough to understand why, or what we did differently. Just that it didn’t operate any differently for us not using them.

We used 8" AM wheels. They are heavy. I don’t think the washer and brass bushing for the rollers is the best design possible, but it’s simple and cost effective.

first: I (like others who have posted before) would recommend at least a decent amount of experience on your team before dealing with more then 2 axis (x linear and z rotational [or equivalents]) in your drive train. At the very least, make sure someone who has done it before is helping you as it can get very confusing very quickly if u don’t.

on topic: what is better depends on the intended use

mechanum is poor at climbing due to the rollers so it has to be significantly taller then whatever u intend to climb. It also stinks at countering gravity. general robustness is well below average for the weight involved. The only real advantage of the system is that it is highly mobile (capable of motion in x linear, y linear, and z rotational [or equivalents] all at once or independent).

finally: if u use it at a comp, bring at least one full set of spares since it takes time to repair and time isn’t usually on your side (Murphy’s Law is ever so true).

Speaking from experience of 3 years of robots that used Mecanum wheels (and observing 1 year with swerve).

Mecanum wheels are the most forgiving holonomic drive. If all else fails, slap some skyway wheels on your robot and drive like you were never able to strafe. You can’t say the same for kiwi, and you’ll be pretty heavily invested in swerve.

Swerve drives have many more points of failure than mecanum wheels. If this is your first season with a non traditional drive train, mecanum will be the easiest to adjust to. Swerve drives have that nasty part where you have to turn your wheels before you go in the direction you want to go, which is another control challenge (having said all that, mad props to the guys on 111 for making it look easy every year).

As far as what you need for a mecanum wheel setup, at the bare minimum get a gyro and learn how to use it. Also learn about trigonometry and the math behind field centric drive.

Design your mecanum drive with either a bit of flex in the frame, or spring loaded wheels. It is very important that each wheel touches the ground, and the carpet at FIRST events typically is not perfectly level.

Last but not least. Buy your mecanum wheels now, along with four sets of gearboxes. Make a drive train with a wood frame and start playing around with it. Don’t modify the wheels or the gearboxes, and you’ll be able to use them once the next season starts. You’ll then have learned valuable things about mecanum wheels that we may have missed here.

Good luck!

As I said, the team is very new to this stuff… how would a gyroscope help with a mecanum wheel drive? :confused:

that’s not the Kind of gyro that was being referred to.

A gyro in this case is a sensor that outputs a rate of rotation. There are many types of gyro out there with various benefits and drawbacks, as some are shock-sensitive and others require calibration.

Be very careful when choosing mechanums. Many teams have regreted the decision. On the other hand, there are some that have liked it. Just some things to consider:

a) mechanums while strafing will have much less speed than normal. I believe(anybody correct me if I am wrong) that they have around 60% speed when strafing

b) There is a noticeable decrease in performance in pushing matches compared to a standard traction drive(4, 6, 8, 10+ wheels). While it is true that in some cases you will be able to outmaneuver a traction drive, and avoid the pushing match due to strafing, in 99% of cases you will not be able to, due to the fact that you will not be able to move as fast as the traction drive while strafing(look above).

c) along with the lack of speed and traction, there is a noticeable increase in the amount of time needed for practice.

Therefor, many teams will recommend against mechanums. Though if you are really set on them, then just know what you are getting yourself into.