We appreciate the sentiment! <3
But you’d be looking in the tens of thousands range, and there are many other teams out there that could use that sort of funding.
Catch your first glimpse of CRESCENDO with the Mid-Season Build Competition streamed live on Saturday from 1-5pm eastern (or later) at https://youtube.com/firstupdatesnow/live featuring Kitbots and Ri3D teams!
Something of interest: The notes that we had held up incredibly well. We had robots with both unfinished bumpers and no bumpers competing and we didn’t have a single note that needed to be taken off or would have been deemed unusable.
Thank you @Clinton_Bolinger and Kettering for hosting such an awesome event this weekend! Cranberry Alarm had a blast getting to playing CRESCENDO with you all for the first time!
Also, a huge shoutout to our amazing winning alliance partners, @BigSkyRobotics!
Reminder for those interested in our robot design, strategy, code, CAD, or if you have any questions, check out our CD build thread here:
I would be curious what takeaways anyone who was there had about the game?
Things I observed from watching online:
The source half of the field gets very crowded very quickly. Being able to navigate through the speakers or even up top seemed great for avoiding the congestion.
It was easier to spotlight in early events than I expected. Having the alliance be ready to double climb on whatever microphone gets spotlighted is still going to require a lot of coordination in the last 20 seconds.
How the game pieces slide out of the source is going to be very important, and I am not sure this field recreated it so we will have to wait for the real thing.
It can be quite easy for a team to go over to their opponents source and snag a note that was dropped early or maybe multiple were dropped. It isn’t a large protected area and doesn’t take long to get in and out of it.
I am interested to see how the game changes as (hopefully) more bots are able to do the Amp and there becomes more strategy around amplification.