Watching the teaser (many times) and reading the chatter on here got me thinking: we haven’t had a non-deformable game piece for a while.
The 2017-2019 run is ancient history, and none of our current students have experienced that. So for 2025 prep, might as well read as much into the teaser as I can, and give my team a hard game piece challenge.
So I present: REF-ESCAPE
“Manual” link: here
Field CAD (Onshape) link: here
If there are questions about the game, feel free to ask. I probably don’t have an answer! I threw this together and have already spent way more time on it than I should have. Meaning I’m ready to leave it be. Anything missing form this game (like fouls, game piece holding limits, auto points, how many robots can ____, etc.) is something I just didn’t bother coming up with.
But my lack of thoroughness is your opportunity. Clone the game. Edit it. make it better. Let your kids have fun! We’ve already started thinking about how we can pick up with pipes, how we can put balls in the pipes. It’s a tough game.
Disclaimer
I have absolutely zero knowledge of the REEFSCAPE game beyond what the teaser video and FRC communications have revealed. Anything in this post that ends up being in the real game is completely by chance.
Really good, change it from a tennis ball to a piece of AndyMark fuel and then you’re solid
Edit: I do think that there is maybe a bit too much empty space though.
ancient history??!! those are like, modern games to my frc-rotted brain, i like watching videos of robots from late 1990s and early 2000s (those games were peak)
The first time I looked at this, name “ref-escape” and the lack of barrier walls on the sides made me think the primary game objective was to evade capture by the referees
I thought about this. Our 2017 climber was pretty quick.
Not specifically. Likely because I didn’t really read the blog post thoroughly
My initial thoughts were 1 pipe per robot, but unlimited balls. But I’d say going by the Blog post is a better option.