The tournament section of the rulebook is one of my favorite parts of the game manual to look at each season. This section is largely season-independent, but is a very important part of the competition.
I’m curious if, as a part of the game design challenge, anyone has seriously looked at re-writing the tournament section of the rulebook. I know it’s not critical for the submission process, but it is always possible that it has come up in discussions. If anyone has created any materials for the tournament section, please do share.
Over the last few days, I have been tackling the tournament section of the rulebook myself, and modifying it in ways that I think would be beneficial to the competition experience every year. Here is the result of that effort: Calebs_Tournament_Rules.pdf (390.3 KB)
Change summary:
- Removed surrogate teams
- Foul timestamps and inputted referee panel are logged in the FMS
- Yellow/Red cards awarded late in the competition have an associated point penalty
- Qual Schedule changes:
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- Explicitly states the minimum match separation based on teams at event
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- Added a criterion for balance of number of times you see a team as a partner vs as an opponent
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- Added a criterion for balance of partner/opponent distributions based on age (or district points at district championship events)
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- Explicitly states schedules are pre-generated and are open to change if superior schedules are generated
- All playoff matches are replayed once if the score is tied, and tiebreakers are only used on subsequent tied scores
- Teams are permitted to decline captain-ship in alliance selections and still be selected by other teams
- Captains may select stations for all alliance members in each match
- Double elimination playoff bracket
- Alliance captains use an app instead of coupons for timeouts/backup teams, app is also used for alliance selection and to select stations
Open to feedback. I have a few much much crazier ideas for tournament structure, but I kept my changes relatively tame. I’d love to see off-season events implement some of these, and I would be happy to create a new scheduler if I knew it would see usage.
I already have created an add-on to MatchMaker that improves station balance. Currently working with Tom Saxton from IdleLoop to get that incorporated into the official MatchMaker release by next season. I also have proven that color balance can be improved from the current algorithm, so that is also an excellent target for schedule improvement. Would really like to see MatchMaker use pre-generated schedules like Chezy Arena does, if I could pick one thing I want most from this list that would be it. We’ll see if I can get Tom Saxton and FIRST to go that route