Welcome to the first Reefscape Devlog!
MoSim is an FRC game built in Unity that balances realism with a classic video game feel. It features semi-automated gameplay and support for custom robots. We’ll be sharing regular updates throughout Reefscape’s development.
Looking Back - Lessons from V4
We want to acknowledge the issues with our last release. V4 was rushed, lacked polish, and didn’t meet anyone’s expectations. Going forward, we are committed to being transparent about our progress and releasing stable, high-quality content.
Link to V4’s devlog
Meet the Dev Team
We’ve improved our internal structure by having people from the Discord team be project managers to keep development on track:
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@MoMachine - Creator of MoSim
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@WhiteWolfy2186 @Charlemagne @flightpath24 - Project Managers
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@Oliver_W @aaronsit @ryanhubbs @Matt.M - Lead Developers
Rebuilding Reefscape from the Ground Up
We are doing a full rebuild of MoSim for Reefscape to overcome old code holding us back. While this takes longer, it allows for a much better Reefscape experience.
Graphics Overhaul
We’re upgrading to Unity’s Universal Render Pipeline, significantly improving the game’s graphics without a big performance cost. We are looking into moving the game into an arena with bleachers for a more realistic experience.
Base Game Robots
Our first base game robot will be 2910 Jack in the Bot! They are a dominant team from Washington, having won the 2025 World Championship, and 26 blue banners under their belt. They’re a fan favorite, and we’re excited to include them in the base game. Five more robots are planned, but we will hold off on announcing them until closer to the release.
UI Redesign
While the old UI has served us well, a revamp has been long overdue. We are overhauling the entire UI with a uniform style.
Main Menu:
We are also going to change how robot selection works. We are going to have dedicated screens allowing for custom robot animations.
Single-Player Robot Selection Screen:
The new in-game score UI looks to achieve a more FRC look. In the future, we might add different stats for the current game for single-player modes.
Score UI:
Game Controls
The dev team has talked about a couple of different control schemes, and here is our current mockup:
We’re also adding auto-align using the bumper buttons. This will allow you to align with the reef poles for faster scoring.
Multiplayer & Modding
While we are planning on adding multiplayer to Reefscape, we currently plan to hold off on online multiplayer for the first pre-release. While we understand that this is not what everyone wanted to hear, we would rather produce a polished product quicker, and online multiplayer would push our release timeline farther back than we would like. However, we will still have local multiplayer for the first release. We’re also developing a modding framework for simple drag-and-drop mod installation via a mods
folder. This would coincide with some other plans we are discussing.
Thank You
Thank you for sticking with us and reading this long post (we had much to cover). Your support and feedback mean everything. We’re excited to bring Reefscape to MoSim and can’t wait to share more with y’all soon.
See you in the next devlog!
Links:
MoSimulator Download via itch.io
MoSimulator Discord Server