First, I cannot thank those at HQ and Adobe enough for acquiring these licenses. It did mean a lot to our team though we did not take much advantage of ours.
We are in a similar boat as many of the teams who posted above. We used Adobe for Graphic Design and would have used it for video editing as well, but we were unable to do much with either due to the pandemic.
We do have some licenses in our district, but they are not easily accessible to students (though they are for CC, installs on personal devices are banned). So, I was ecstatic about the opportunity to use Adobe products with the team. TBH the biggest use we got out of them was to do some graphic design including team fonts. District machines block font installs (for good reasons), and our tech department blocks adobe installs on non-district devices (also for good reasons).
In the past, we have used Photoshop and Illustrator heavily for designing logos, T-shirts, and buttons. This was prior to the pandemic on school computers. With the new service, we wanted to introduce students to Lightroom, Premiere, and other CC products to improve our web design, media organization, and footage. However, there are many reasons this did not happen.
- The primary person in charge of media was not active on the team due to the pandemic
- The limitations not only of signing up, but the nature of the account (1 per team) made it difficult to teach new members how to use the tools we had access to
- Active members had other priorities
- We were concerned about losing access to our media stored in the Creative Cloud randomly
- We did not have a workflow for non-media focussed team members and parents to add media to our Creative Cloud
- Because we focussed on the Game Design and Romi challenges, we spent more time learning OnShape than Adobe products.
- We had no time to research and develop workarounds to the above issues.
Because of this, we did use it, but neither for much nor that often.
Here are my suggestions to help small teams like ours (or larger ones) in a similar boat.
- Provide some video resources that focus on how to get into using CC and how it can help your team organize media not just produce it. It would be great if no Adobe knowledge was required to follow them (but a starting point for experienced users could also be cool)
- Provide some onboarding docs and a clear timeline and path about how to export your CC library for when the time is running out for your team’s subscription
- In the above docs perhaps highlighting the added benefit of CC beyond Photoshop and Illustrator
- Have one mentor and two student licenses so at least two people can work together on a project. This will also enable teams to teach about how to collaborate in CC