Plenty of good comments for you to resolve in the 4 posts so far so Iâll try to help a little and not confuse with these somewhat redundant comments.
I assume your motivation is better to design a robot to play the game starting early January. Given that, you can be more specific about your âDefine problem.â Maybe you already do a good job of that so list the steps you have successfully taken in the past.
Possible examples are in the order that we do them are read the game manual, evaluate scoring opportunities (and secondarily, defending), set priorities on the parts of the game to play, ideate mechanisms with sketches that accomplish all the tasks, build and test prototypes. Send to CAD design the best ideas for the priority mechanisms.
You can describe who you expect to do these tasks - split into small groups, individual study, group as a whole, volunteers - for each process step.
I have mentioned in other posts that we try to build fast, rudimentary prototypes for everything that at least one student is willing to try to build. If an idea doesnât get any takers to build a prototype, then that idea dies.
All this happens pretty fast and if my assumption that this is early January, you can right now put down dates, time limitations, schedules, etcâŚ
Another aspect of defining the problem can be who are the stakeholders of process steps. You might (or might not) say the owner is the team and the game drives the design but that thought wears off pretty fast and in my mind the team efforts are directed to satisfying the âDriver/Operator.â Too often I see especially software programmers making unilateral decisions despite the fact they arenât the ones with the pressure of only 2 min 15 sec to score big and win the blue banner. (I know, I know, scouting, pit maintenance, solid construction and a lot more are needed to win but maybe you understand my concern that the Driver/Operator is sometimes neglected.)
You probably are aware that there are thousands of Design Process charts on the Internet. Just the brainstorming line (which is actually one of hundreds of ideation processes has thousands of Internet references.
example: Stage 3 in the Design Thinking Process: Ideate | Interaction Design Foundation (IxDF)