[Official 2008 Game Design] OK, so YOU design the 2009 game...

Penalties.

I don’t see why these are necessary.

The GDC should design games that rely on RULES not PENALTIES. If the GDC wants teams to play a game a specific way they should just say so in the rules. If teams violate the rules they should be DQ’ed or not allowed to pass inspection.

What I don’t like are games where the GDC uses penalties to restrict the game play. In my mind this is like saying “Okay, we don’t want you to do this, but we’ll make it possible for you to get away with it.” As a result, teams wind up scoring “negative points” for their alliances…

What I’m trying to say is this: the GDC should never design a game that relies on penalties. They aren’t fun, they never seem fair, they make the refs jobs harder, and they make the game more confusing.

Just my 100 cents :wink: