I’ve said it in the other make the game things for 08, but since it is very radical, I’m going to repeat it.
A game that evolves, changes ans grows as the seeding matches progress.
Think of it like this…imagine that you start out a game similar to Zone Zeal in a 60-70 seeding match regional…than after 20 seeding matches, an additional goal is added, the zones change in size, and add more balls to the field. After another 20 matches, four larger balls worth more points are added to the field, two goals are removed and a stationary goal in each alliance zone is added…than the last of the matches result in each alliance gets two of the big balls ally to their color with a tower structure in the center. Aliances try to score their colored ball on top to gain even more points…all the while, the original rules stand…than one more something is added for the elimination matches.
While the example I have is rather complex, a more simple version to the concept is easily doable, say as a game progresses, there are different places to score, or point values change. Maybe there are three types of balls, the points for the three could be 1, 2, 3 for some matches, 1, 1, 5 for others and 1, 3, -2 for others still.
I’d think that the evolutions would be expressed in the rules, so no one is caught off guard, but considering the joke pulled on us with the changing lights from Aim High Nationals, some out of the hat unknown addition can be added for the finals at nationals.
My reasoning for this is that in the real world, things change and things evolve, and people need to be ready for that change…thus lets make robots ready for anything that gets thrown at them.
True, to do this, you would have to make sure that robots wouldn’t need to be edited greatly during pit time to deal with the new change, but maybe thats a type of innovation that first has yet to tap into…