Well, I started out disliking the 80" rule and the lap counter ruleā¦ but really, once we learned to embrace those rules and build to them we actually came up with a much better robot as a result. After two weeks we ditched our arm design because of the 80" rule and built a shooter instead, and while it will be several weeks before the efficacy of lifters vs. shooters will be decided on the competition floor, we really like being able to launch the ball. Itās just fun! We wouldnāt have done that without the 80" rule, and we probably wouldnāt have done it as well if we hadnāt had to build to the lap counter rule.
One of the rules that does bug me, even though it doesnāt affect us, is the rule prohibiting the lamination of curved bumpers from thin sheets of plywood. That is a pretty standard construction technique and it would allow some of the teams with the more creative robot bases to achieve a really high quality of fit and finish while not providing any unfair competitive advantage. I guess I dislike it because lamination is good construction/engineering practice and the rule, as written and interpreted, seems to make it more difficult for teams to display creativity in their drive base designs.
I also canāt see why, exactly, the 2006 KOP gearbox needs to be banned when functionally equivalent gearbox options are available. Again, this doesnāt affect us, and although I appreciate the limitation of COTS parts to those available to everyone in order to create a level playing field, and recognize the simplicity in enforcing that rule uniformly, everyone in FRC has had enough experience with gearboxes to realize that there is no unfair advantage gained from using an old gearbox (or gear tooth sensor for that matter.) On the other hand, I am glad that the 2007 KOP gearboxes were specifically allowed.
I have posted, elsewhere on CD, my belief that multiple spikes attached only to low-load devices (pneumatic solenoids, for instance) should be able to be attached to a single 20A breaker, but the GDC has provided rationale for this ruling in a Q&A and I am not overly torn up by it. I do appreciate it when GDC provides rationale for decisions on technical issues.
We also are finding it awkward to set up a playing field that will sufficiently mimic the real field so that we will be able to develop and debug autnomous/hybrid code. Subtle differences between diamond plate and plywood (plywood is easy to detect with IR rangefindersā¦ diamond plate is quite tricky) and figuring out how the chainlink will respond to sonar makes things difficult. In some ways it would be nice to have āstandard bumpersā attached to the playing field borders and dividerā¦ but, yesā¦ itās all part of the challenge. This is *supposed *to be difficult.
You knowā¦ Iām really pushing it here to find something to complain about, and only post these thoughts because game and rule design is an iterative process that requires feedback. Iāve been part of FRC for five years now, and have to say that overall I am extremely pleased with the rules, interpretations and enforcement. No, itās not perfect (and yes, some of the rules bug me a bit), but it is getting about as close to perfect as humanly possible for an international event featuring 1,500 teams. I have great respect for those teams who have provided constructive feedback over the years to help refine the rulesā¦ and the GDC members who have listened attentively and addressed serious concerns in a meaningful manner.
Jason
P.S. Ironically my favorite rule is also, often, my least favorite. Ship date! It combines the bad of āOh, I wish we had more timeā with the good of āHi, Honeyā¦ Iām your husband, remember me?ā