*Better late than never.

For students (and teachers) interested in the physics, math, and computer simulation aspects of the ballistic trajectory problem.

Ballistic trajectory with air friction drag and Magnus

by: **Ether***Rebound Rumble ballistic trajectory with air friction drag and Magnus Effect (backspin/topspin lift/dive). For students interested in the physics, math, and computer simulation aspects of this problem. Free-body force diagram, derivation of differential equations of motion, and C pseudo-code for trapezoidal numerical integration.*

Rebound Rumble ballistic trajectory with air friction drag and Magnus Effect (backspin/topspin lift/dive).

For students interested in the physics, math, and computer simulation aspects of this problem.

Free-body force diagram, derivation of differential equations of motion, and C pseudo-code for trapezoidal numerical integration.

Note: In this paper, I have used the sign convention that “g” (acceleration due to gravity) is negative. So if you are trying the integration algorithm, make sure to set g equal to -9.8 m/s/s (or -32 ft/s/s).

ballistic trajectory with drag & magnus.pdf (105 KB)

Appendix A.pdf (33.1 KB)

Appendix B.pdf (1.4 MB)