Thread created automatically to discuss a document in CD-Media.
MARC 2010 Rule Changes by: GaryVoshol
Changes to Breakaway rules for MARC 2010 competition
A number of suggestions were made for changes to the Breakaway rules for MARC. Most of these were good suggestions, and in retrospect some would have been good to have from Kickoff. But at this time they would have the effect of changing the game, sometimes dramatically. While some teams have the capability to change or rebuild their robot in response to a rule change, others do not have access to workshop or tools year-round. In fairness to all teams, the only changes for MARC are those that would improve the game without specifically benefitting any design decisions teams made during build season.
Just to make it easier on refs, would it be possible to have the field clock count up to 10 after the match ends? Also, i take it the standings will be viewable just like the regular season?
There is a clock on the field that counts to 10 after the final buzzer. Kind of a hidden feature - they didn’t even tell the refs about it until Week 2 or 3. But that’s how we knew when 469 was “done”.
It’s not a secret either. There is an amber light on the scoring control box above the middle driver’s station. Normally the light is OFF.
The light turns ON for 10 seconds at the end of a match (when the buzzer sounds). When the light turns OFF then the scoring controller stops counting.
Also, the light will blink/flash during a match when DOGMA has assessed a penalty for that side (Red or Blue).
Some teams knew about it, some didn’t, which is maybe an unfair advantage. If you can see that the other side got a DOGMA (which is not counted in “real time” total on the audience screen, btw) then it might make a difference in your strategy…
We will extraordinarily referee the other 46 penalties and cards.
And of course, give extra attention to the mentor matches. Can I nominate Jack to be working the trident on an alliance with 469? Dan K has to push the buttons working the flipper lever, and do any pushups for violating <G45>.
A technical correction: In one of the revisions, I mixed up the terms NORMAL CONFIGURATION and FINALE CONFIGURATION. That is now fixed - thanks, ExTexan.
In the other MARC thread, Steve said the decision was made to stay with the standard seeding. W-T-L does not accurately rank teams any better than cooperition points. A 12-10 win should count more than a 2-0 win. The concern was whether to tweak the coopertition points or not, to avoid 6v0; make a 6-3 win better than a 0-22 loss. Other schemes could make 6v0 less beneficial, but not remove the advantage entirely; under certain situations it would always be better score for the opponents regardless of the seeding scheme. So it was decided to leave things as they were, after Team Update 16.
That’s still a penalty. It would only not be a penalty if the loss of contact with the ground/bump was so slight that it would be nearly impossible to see. No “gotcha’s”.