paper: Scoring/Strategy Program

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Scoring/Strategy Program
by: archiver

This is a program developed by Team 624 that not only keeps score during a match, but also visually suggests actions to the alliance drivers to maximize QP’s. There are several stages invoked by the time interval (see tutorial.html that is included in the zip file), which can be overridden in real …

This is a program developed by Team 624 that not only keeps score during a match, but also visually suggests actions to the alliance drivers to maximize QP’s. There are several stages invoked by the time interval (see tutorial.html that is included in the zip file), which can be overridden in real time by the program operator. For example, during the first 30 seconds, the program attempts to maximize the win difference between the two teams, while in the middle minute, it suggests actions that will place your alliance in an advantageous position by helping the other team to a SAFE extent—if your team is losing when this stage is invoked, it will automatically revert to the maximize win difference stage. The last stage (executed during the last 30 seconds) suggests the way that the robots should be placed in the home zones to maximize QPs (these can all be easily configured and overridden during the game)—more info in the the tutorial.html file. The program takes into account the location of all variables on the field (goals, balls, and robots) and makes strategy decisions on the fly with regard to these variables.

Timothy Hsu
[email protected]


1017375959strategyprogram.zip (102 KB)