From looking at some teams’ blogs and build season photo galleries, it seems some teams are able to CNC some very effective early prototypes to use for testing in a matter of days after kickoff.
It made me wonder about best practices. Teams often share their CADs nowadays, and it seems quite possible for a team to do the following:
- Build up a library of CADs of effective mechanisms from the past that interact with various kinds of game elements… sourced from many different high performing teams. Convert to files native to the team’s preferred CAD application.
- Once the game is revealed, find (for example) a CAD from the library for an intake that performed very well with a similar game piece. This year, teams probably were looking at recycle rush intakes.
- Modify the CAD (maybe using a parametric approach) so scale/geometry of the mechanism design match the current game’s game piece
- Send it to the CNC (perhaps cut out of plywood or plastic rather than metal), and start testing / iteratively refining
It seems like this kind of thing could be started by like day 2 & would be a nice jump start.
Do many teams out there on CD do this? For intakes of balls / cuboids, seems like a no-brainer. thanks.