PCH rankings per Sykes database

Thanks to Caleb Sykes awesome database. I created rankings for the PCH district. These are world rankings so they are vs. all 3653 teams with data.

The first column is a combined score based on win%, rocket%, and hab3% … the win% is counted twice. I wanted a way to give an aggregate ranking point score and this made sense to me.

The next column is that score as a percentile rank across all teams. Higher is better.

The other 3 columns are the constituent elements of this: win, rocket, and hab.

The last column is for total scored game pieces. In eliminations, completing a rocket doesn’t matter in scoring.

PCH team # Combined win/HAB/Rocket Percentile Rank by win% Rank by HAB RP Rank by Rocket RP Rank by scored pieces
832 105 97% 69 212 2801 1495
1002 1683 53% 1740 1237 2442 856
1102 537 85% 569 780 582 224
1261 1075 70% 834 2170 926 1571
1311 928 74% 567 2387 2241 1910
1414 123 96% 145 157 2555 264
1648 1442 60% 1299 1965 1478 2064
1683 946 74% 619 2499 1218 901
1746 1974 45% 1901 2789 467 965
1771 146 96% 345 100 702 824
1795 2247 38% 2305 1829 1325 3032
2415 3048 16% 2871 3054 2074 2846
2974 133 96% 91 1213 12 10
3091 3349 8% 3376 2801 1153 2978
3329 1641 55% 1918 1177 824 1284
3344 2372 35% 2434 2749 474 2827
3581 1083 70% 1799 524 843 1859
3635 927 74% 734 1937 799 218
3815 2997 18% 2619 3293 2722 2331
3998 457 87% 214 2278 349 1304
4026 44 98% 152 3 1458 521
4080 2860 21% 2617 2840 2838 2306
4112 1396 61% 1160 2367 1405 880
4188 1659 54% 1588 1343 3202 834
4189 2707 25% 2401 3173 1910 1188
4193 3241 11% 3367 1950 1295 3374
4195 2330 36% 2368 1440 3315 3053
4240 2332 36% 1804 3294 2524 2820
4459 2101 42% 1743 3151 875 850
4468 955 73% 702 1665 2294 1818
4509 1947 46% 2169 2011 352 2547
4516 2903 20% 3185 1768 509 2518
4701 912 75% 605 2113 1902 1149
4730 3142 14% 3021 3080 1760 1488
4749 870 76% 545 2083 2485 900
4910 38 98% 68 14 2098 248
4941 1020 72% 833 2296 484 214
5074 2150 41% 1995 2646 841 2465
5109 256 92% 460 225 1777 496
5132 1912 47% 1880 1660 2006 1217
5219 2877 21% 2335 3392 3251 3442
5293 2078 43% 2042 1883 1536 1657
5332 2617 28% 2514 2767 1170 1220
5482 2586 29% 2691 2016 1128 2445
5608 3394 7% 3311 3003 3106 3368
5632 2505 31% 2237 2554 3238 1322
5651 2136 41% 1702 2858 2781 779
5734 1568 57% 1208 3236 658 2736
5828 3314 9% 3123 3183 3265 3460
5840 766 79% 531 1744 1332 445
5848 2786 23% 2584 2908 1988 3307
5900 1332 63% 1728 660 2941 2937
6023 1165 68% 999 1913 1165 2157
6139 2293 37% 2201 2321 1444 2911
6177 3579 2% 3582 2871 2457 2298
6325 3417 6% 3307 3369 1584 2914
6340 1754 52% 1771 1410 2202 620
6341 1604 56% 1234 2774 2039 1705
6471 341 90% 942 138 2326 2297
6705 1158 68% 729 2663 2832 1592
6712 2565 29% 2459 2307 2611 3332
6715 2831 22% 2973 1663 1746 2422
6750 2940 19% 3015 2744 560 3199
6829 1034 71% 746 2511 759 398
6887 2428 33% 2029 3174 1946 2046
6905 3158 13% 3035 3002 2238 3272
6910 1364 62% 1235 1936 1399 2799
6919 321 91% 487 311 2285 1081
6925 2755 24% 2689 2065 3143 2580
6944 3590 1% 3613 2779 766 3500
7060 3284 10% 3387 2388 823 3355
7076 2343 35% 2288 2607 931 2947
7104 2385 34% 2010 2946 2713 2930
7315 1886 48% 1602 2171 3071 1148
7427 1589 56% 1446 1789 2459 1388
7449 606 83% 293 1786 2644 714
7451 2919 20% 3022 1880 1747 1299
7470 2456 32% 2318 2827 1127 2278
7499 2087 42% 1927 2517 1081 3166
7514 1084 70% 1121 914 2655 1727
7538 2541 30% 1923 3399 2949 2962
7676 2564 29% 2683 1548 2422 2805
7883 1292 64% 869 2465 3170 2042
5 Likes

Quick update … after championships in Emerson, the top teams in Georgia, based on win/hab/rocket are:

  1. 4910 … #50 by my rankng
  2. 4026 … #70 by my ranking, #5 in the world in Climbing RP
  3. 2974 … #140 by my ranking, #8 in the world in Rocket RP
  4. 832 … #157 by my ranking
  5. 1771 … #179 by my ranking

1746 did have the highest average for scored game pieces, but due to lesser performance in previous events, they didn’t make the top 5.

Based on just week 6 …
1102 was #5 globally in scored game pieces
1746 was #8 globally in scored game pieces
2974 was #12 in rocket RP
4910 was #7 in rocket RP

2 Likes

I think there is something wrong with the win percentage/points column in Sykes spreadsheet.

It shows 0.40 for us and I can’t figure out where that number came from.

that [win] number confuses me too … we have a winning record for all our matches yet the number shown is around 0.49 … I used it anyway, which is something I wouldn’t do professionally.

by the way, you guys were super dominant in the stats this year

I was disappointed we never got to play together even once.

That win number isn’t win percentage, it’s actually a score for contribution to wins. I have no idea how it’s calculated…but it’s not win percentage.

2 Likes

Do you know where 1648 stood with scored game pieces in week 6?

1648 … week 6 = 4.86 scored game pieces

That would have been fun. At least for us. :slight_smile:

2 Likes

Actually, Walton had the highest avg number of scored game pieces through the state event. 2974- 11.05, 1746- 10.11, 4910-8.44, and 1102-7.83

So, the “calculated contribution to win” metric is an OPR-like calculation on the binary outcome of a win (1) or loss (0) for each match. It can thus be interpreted kind of like how much of a “percentage” of a win your team contributes. So since there’s one win per match to be distributed amongst 6 teams, the average value for this metric will be 1/6 = 0.17. It can roughly be converted to win rate by taking your value + 2*.17 (assume you have two average partners and average opponents). So 4910’s value of 0.40 corresponds approximately to a win rate of 0.74.

Thank you. So looking at TBA, 4910 is 44-12 (0.79) and 29-8 (0.78) if you just count qualification matches … so pretty accurate for these purposes

While none of the PCH teams made the top 25 by either method, I think PCH is in pretty good shape this year with 4 teams able to solo a rocket and some reliable L3 climbers who can play tough defense.

1 Like

To go into a little more depth and more data :slight_smile: . After re watching all of 1102’s, 1746’s, 2974’s, and 4910’s matches while taking data on hatches/cargo scored here is what I got.

Averages for all matches:
2974: 11.056 (Max: 16, Min: 4)
1746: 10.111 (Max: 14, Min: 8)
4910: 8.44 (Max: 12, Min: 4)
1102: 7.833 (Max: 12, Min 0)

When calculating scored game pieces I only counted what was scored and stayed scored. This means if a team scored a hatch and then a cargo nocked it out neither of them would be counted. If a team scored a cargo on another team’s hatch and it fell off the cargo would be counted. Scoring a second cargo ball was not counted. Placing a hatch on a cargo ball during sandstorm would be counted as a hatch and cargo (this became important during elems).

If you want to take a look at the match to match data its located here: Game Piece State Champs/Other (Responses) - Google Sheets
Please let me know if you find any errors with it.

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2 Likes

Impressive both the depth and tenacity! While 2974 came out on top, here is my qualitative assessment:

1746 and 2974 are non-L3 climbers specializing in the rocket. 1746 is the fastest hatch robot, due to automation, elevator speed, and driver. The cargo intake is just not as fast. 2974 is the opposite. While the hatch mechanism is pretty tolerant, we’re just not as fast at landing as we’d like (better vision will help). But the cargo intake is solid - we took some BIG hits without losing the ball. Wish we could climb!

1102 and 4910 are do-it-all robots. I think they are very similar in scoring speed and ability. 1102 is very fast with possibly more decisive driving. But I think 4910 may have more runway to score big. The weakness, and I say this with love, is the the long “boom” of 1102 which can make it take longer to land pieces. 4910 has the edge on climbing due to a more stable footing (when they don’t lose comms).

5 Likes

I agree completely with your assessment.

If we had the resources to build a second robot we would have shown up to state with an entirely different system to mount in place of our arm… now that we have scrapped the flip. The design team actually planned for something that looks a lot like what 1746 does.

I think we have a few small things we can tweak more going into worlds to make placement more consistent and fast. I know as the event went on this past weekend we were getting better as time went on at understanding how to play around it. We were able to finish a rocket with 30+ seconds left at least once. A lot of it has to do with our Limelight placement still isn’t ideal. We’re probably remounting it again, first thing once we get to worlds.

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