A teammate created this mockup of the Breakaway field from documents provided by FIRST. It is an approximation, and is not 100% accurate. This mockup was made using Blender software.
I’m not sure if I’ll expand it really far, I just meant it to help teams get a basic feel for the field. AI is tough, Blender uses a Logic Brick visual programming system, but for more complex logic, you can use the Python programming language, which I don’t know (yet…).
However, I made some adjustments in this update, like resizing the bumps (they were about 2x as large as they really would be) and giving the game more accurate physics (by that I mean instead of -9.81 gravity, it’s now -19.62, but it is more realistic.)
I also changed the “time” so that it does not end the game, but simply goes into negative time.
And the car is now controlled by the arrow keys instead of WASD.
Oh, I forgot to fully update the “Controls and Info” text document.
Shift controls the flippers.
And that was really the only thing I forgot!
EDIT: Okay, the file is now updated.
I could probably do another drive train (say, a mock omni drive or something), but I personally do not know Python, Blender’s programming language. (yet…)
I may attempt to convert one of our robots to test such a system.
This is awesome, I just regret that it’s blender, because I’d love to be able to interchange the robot with some of our 3D models from inventor
Has anyone been able to ELEVATE the car above the plane of the platform before the time runs out. If so, what was your method and did the bonus in points factor in?
I hope our robot gets air like that little car does! Wheee!
A great tool to get a sense for what it might be like on the field. If this is what you can come up with in a few days, I wonder what it might be like after a few weeks.
On-line network play? Model and upload your own custom robots? Sheesh… we’d hardly have to show up for the competition. :]