I’m not sure if I’ll expand it really far, I just meant it to help teams get a basic feel for the field. AI is tough, Blender uses a Logic Brick visual programming system, but for more complex logic, you can use the Python programming language, which I don’t know (yet…).
However, I made some adjustments in this update, like resizing the bumps (they were about 2x as large as they really would be) and giving the game more accurate physics (by that I mean instead of -9.81 gravity, it’s now -19.62, but it is more realistic.)
I also changed the “time” so that it does not end the game, but simply goes into negative time.
And the car is now controlled by the arrow keys instead of WASD.
Oh, I forgot to fully update the “Controls and Info” text document.
Shift controls the flippers.
And that was really the only thing I forgot!
EDIT: Okay, the file is now updated.
I could probably do another drive train (say, a mock omni drive or something), but I personally do not know Python, Blender’s programming language. (yet…)
I may attempt to convert one of our robots to test such a system.