Here's a screenshot from a rudimentary simulatoin of the FIRST game I tried to make. It uses CS and ODE. The ODE support in CS at the time, however, was … ahem, lacking. The robot could move around, but physics was definately not earth-like. Maybe it'll inspire those trying to come up with a FIRST video game?
I suppose I should explain a bit about the picture. At the point in the project when this particular screenshot was taken, I had been working to scale back the model of the playing field to remove unnecesary items so that it would load quickly. Realistic display and real time play often are at direct odds with each other, so I was experimenting with various display methods (hence the wierd graphics). Also, this particular shot is one where I was populating the field and seeing how all the elements would interact. If anyone has questions, PM me (I think I might be able to pull up the paper I wrote, if anyone is interested).
how do you throw the balls into the goals?
It does indeed inspire me…
Not bad actually.
Well, you don’t! The robot actually did have a mechanism for it, but this is a much scaled back version I used for debugging purposes because it loaded much quicker. The physics support in CS was just beginning at that time, though, and there were quite a few glitches. Trying to move a ball with the robot created an inconsistent system, and all sorts of wierd things happened. I was in almost constant contact with the mailing list, and actually convinced someone to start working on ODE support … but it didn’t come quick enough for my project (and I don’t know where it is now, this was 2 years ago).
it’s not that bad…keep meddling