Thanks, yeah I know it’s really overkill. So basically to answer the question of why I decided four speed, my team is working on the summer design project thing that was put out a couple weeks ago. The end game involves chasing down a mini bot on the field, so the end game team wanted to be able to travel at the mini bot’s speed (~13fps) to line up with it and a faster speed to catch up to it. We also wanted to be able to move around a little slower with more control for adjusting shots and in case anyone wants to push us. I know we could’ve gone with a two speed and controlled the speed with code, but that’s what the team decided to go with. Also, it gave me a nice challenge which is always fun.
Ever considered taking that third and fourth position and turning it into a PTO? That wouldn’t be very important in a game like 2015 whatsoever, nor a game like 2014. But, for example, in 2013, 254 used a PTO to power their awesome climber.
Our 2013 drive train gearbox used a PTO to power our climbing mechanism as well. There was something wrong with the throw of the shifter that made it not work, but it was still pretty cool. I don’t think there’s an opportunity in the game that we’re designing for to use a PTO, but I did think about it while designing this.