Interesting design. Several questions
-What, if anything, will be used for suspenson?
-The gearboxes look custom. Details? Ratio? Material? etc.
-How much does it weigh?
-Welded or bolted frame?
HAHA, not to make fun of your design as it looks really good, but the first thing I thought of was that this would make a great demo-bot because you could make it spin in circles very easily!
Now on a more serious note, it looks like you made it so the front and back wheels could move to be supported by the outer frame. Is this true?
I believe you will see tipping in the corners of the robot, especially when changing from forward motion to strafing or skittering. You may want to move the motors and omni wheels to the corners of the inside structure to alleviate that.
Other than that, looks very good and manuverable.
Great job on this design.
I think that you are intending to keep the 4 wheels in a square pattern, with the distance between the faces of each pair of wheels being equal. You don’t have to do that… you can take the wheel on the left and the wheel on the right and move their mounts out toward each side.
Sincerely,
Andy B.
If you want, another thing you could do is put small, lightweight casters on the corners to prevent tipping.
ok specs on this design are:
being an omnibot i believe speed is very much important so it goes 16f/s.
wieght is about 40lbs but i can bring it down to about 35-36 i believe.
the gearbox is custom but is really simple im using many toughbox gears and axles but the ratio is changing in order to get up to speed.
yes im trying to keep it square but if you say moving the wheels out to the edge wont change the performance im willing to do that.
aslo yes everything on the base is bolted im following my mentors advice when i was in grade 9 saying that if it can be bolted bolt it because if a weld brakes during competition theres no way to fix it
if we don’t need total length i do plan on keeping the base 26’’ by 26’’.
Just a few things:
- With the 4-wheeled omni-drive you’ve got there, you’re capable of getting at most 4 × P[sub]CIM[/sub]
÷ √2 watts of output power in a straight line, because of the geometry (when 4 wheels are at 45° to the instantaneous direction of travel). But you’ll still consume the full amount (4 × P[sub]CIM[/sub]). You can only get full output power when spinning (which is probably useless). That’s a big enough performance penalty that you should weigh the increased maneouverability against the decreased efficiency. (It might not be the best for a game with a lot of pushing of things, for example.)]Ground clearance and stability are of concern when the sides overhang like that. Note also that if you use casters to support the corners, whenever they’re exerting force on the ground, that normal force is no longer available at the drive wheels, and consequently you have less traction. That might be important if you need to push something.]If you do go with an asymmetrical design (like Andy and others had mentioned), the math is a tiny bit harder because the wheels are no longer equidistant from the geometric centre. This is OK, because for fancy motion (other than straight lines and spins), your centre of rotation is going to move around (i.e. it won’t necessarily coincide with the geometric centre). Seriously consider a way of implementing that fancy motion, because it allows an additional degree of freedom to be used at any given time. (And the controls guys need to be thinking about an interface for it ASAP…)]That’s going to weigh too much…the 40 lb estimate seems optimistic. Consider a design where the bumpers form part of the structure (though it means the bumpers have to be precise, strong and rigidly attached, it also means that you’re not duplicating structure). Also look at supporting the wheel axles on plates that mount to the back of the bumpers—I’d say you can eliminate six lengths of box beam that way. (Maybe the support plates can be birch plywood, too, for weight reasons.)]Can the box beam be replaced with C-channel? It’s generally easier to install and remove things from a piece of channel, because there’s no groping around inside. (Especially important when using bolts and nuts.) And there’s no need to machine out clearance holes. The tall direction of the beam is the strongest, anyway. As a result, there’s likely little need for the second vertical web.]When using bolts at the corners, you often need to put more than one at each joint. Otherwise, it acts like a pinned connection, and doesn’t resist angular motion (so the frame might parallelogram).]Consider the tradeoff between the weight of the Toughbox parts, and their margin of safety versus the loads expected on this gearbox. (They’re too strong!) You might consider smaller gears, especially for the first reduction. Of course the Toughbox gears are very easy to assemble, given a shaft with a hex section. Either way, plan to lighten the gears, as a matter of good practice.]Depending on the flatness of the event floor, and the design of the field, you may run into issues where three wheels touch the ground, but the fourth doesn’t. That will make control troublesome with a 4-wheeled omnibot, or a Mecanum system. (At GTR and Waterloo, the floors are very flat, even with the masonite. At the Championship, this is absolutely not the case, because of the plastic tiles laid down underneath.)
If you want to discuss any more of this, I’ll be in Toronto over the weekend, and maybe early next week.
*Karthik, I checked: this is sometimes used as a verb in engineering literature. I’m not making things up.
Engineering literature?
Is that like jumbo shrimp, military intelligence, or legal brief? You know, an oxymoron?:rolleyes:
Seriously, those (Lall: supra) are good suggestions.
We did an omni bot very similar in 2004 and won Xerox creativity award. You can view pictures at http://www.team1322.org/robotics_03-04.htm . What we did is put the wheels in the corners so you can push them way out form center. We also used three omni wheels at each drive for more traction. Back then we had to build our own omni wheels http://www.team1322.org/omni_drive.htm . The front of our robot was your corner. The robot was very fast and turned on a dime. I do believe the Mecanum drives would be more effective for you. It is more stable going straight and dose all that the omni bot does. Nice drawing and a grate design that is fun to drive. We still get ours out and drive it all over.
We used a design very similar to yours this year and it worked very well for us! Our chassis was square shaped and the wheels were placed as close to the edge as possible.
You will most likely be pushed around alot with your current design (this is from my personal experiance). But omni’s mounted to and prependicular to the direction of movement could spell trouble.
Also you don’t need to mount your wheel in a perfect square, if you mount what I’m guessing is your forward and rear omni futher back you will increase stabbility. Just make sure your wheel that are found on the same axis (left and right, forward, and, rear) are mounted so that they lie on the same circle. If your really good you should be able to make both of your circles have the same center point (and center point of robot), but good luck…
why don’t you use a three-wheel setup instead of a four-wheel setup?
correct me if i’m wrong but i think it would give you more stability and reduce your weight at the same time
your only difficulty might be programming it with 0, 60, and 120 degrees instead of 0, 90, 180, and 270 degrees, but there are also less wheels to program
i don’t know how speed would be affected by the 3-wheel setup
if i’m wrong in any areas please forgive me and ignore my comments
The main advantage of four-wheel omni that I can think of is power. Even with vectors doing crazy things to the power output, 4 motors is stronger than 3.
Very interesting… is this something that going to be built or just a design exercise ?
-p:cool:
Reduce weight, yes, but 3-wheel setups have to be carefully thought out. I can only think of 4 off the top of my head: 330 (2002) had a triangular robot and no omnis; 67 (2005) had a peculiar triangular setup that I don’t quite remember, but it involved flopping down; 16 (2006) had a 3-wheel swerve with pads to keep the frame from hitting the carpet and digging in, and 148 (2008) had a 3-wheel swerve patterned off of 118’s V6 and a much smaller robot than the other three. The only one of those that involved omnis was 67’s, IIRC. I remember hearing that 67’s drive code took up an awful lot of room on their controller…
More stability is debatable. If you’ve got it fully in a square or circle, possibly. But with a frame like this, I don’t think so. You’ve got a big risk that one corner will go down and dig into the carpet.
Speed might not be affected. I’d have to do the vectors to figure that out, and I’m not in a position to do that right now…
Im almost completely positive 67 in 2005 was a 3 wheel swerve with no omni’s involved.
you can see the front two wheels here : http://www.chiefdelphi.com/media/photos/20772
857 did a 3 wheel omni, or “kiwi drive,” in 2002
Right now its just a design but who knows I may just get to build one.:yikes:
I’m pretty sure it was a kiwi-type system, like below. I tried to search, but no luck yet.