pic: What's going on here?

Hm… I wonder what we have here?

i was waiting for that!!!

So you really feel that a crab drive will provide a serious advantage? I am not entirely convinced that a crab drive will be able to cause a change in direction very quickly given the extremely low CoF

It certainly won’t allow quick changes in direction - but nothing else will either. A swerve drive will allow all four wheels to drive without any slipping. A normal skid-steer robot will inherently slip some of its wheels while it turns, giving up that coveted static friction.

Swerve is always nice, but I don’t think its worth it, especially this year, as this year we have to deal with the low friction, and need to tow around the cumbersome trailer anyhow.

I was waiting for this craig, a 12 wheel drive with a forklift. Right or am I wrong :wink:

if you can get passed the issues with dragging the trailer at your side when you switch the wheel directions, crab should be great. The use of transverse friction will really help with turning and stopping.

I think it’s been established that the transverse and inline friction are the same. The KoP sheet may say otherwise but real world testing shows them to be the same. Just fyi, :slight_smile:

I think you might find some issues with crabbing side to side with that trailer attached. You might just end up rotating around the trailer, but it will be interesting to see how it turns out.

This is obvisouly a ploy to get us thinking that this is a crab module. In fact, take away the wheel and it’s a perfectly good shooter wheel mount that fits inside the lazy susan…

or what about an idler wheel?

Or just rotate the picture 90* and you get something that looks like this

Last I heard it was 32 wheel crab.

There’s a solution to this. I’m not able to share what it is, but in due time the knowledge will be made public. (read: once it’s to late to change your designs to copy it)

Read above. Yeah, we’ve got some ideas on how a crab will aid steering and braking. Plus, there’s no real problem, as each wheel is independently driven… Hurrah traction control!

Addressed this too above.

s?o you made your drive train turret independently of your bumpers? This was one of my early ideas but our team does not have the engineering background to make it happen. Congrats!

just wait untill you see what ive been up to lately…:stuck_out_tongue:

No one really answered this, but crab drive will provide a big advantage, provided anyone implementing has the resources to finish it during the build season.

Skid steer, Ackermann, Tank-style, etc. utilize a difference in torque applied between differing sets of wheels (usually simply left and right side sets) and the static friction and kinetic friction in order to, in a controlled manor, slip the wheels.

Because there is a finite amount of friction, and the playing field has very little, you would want to ‘conserve’ what little friction there is in order to have the maximum speed and control. Keeping the wheels parallel with each other and the vector of motion parallel to the wheels means none are deliberately made to slip giving the maximum traction (thus maximum acceleration). This is what crab drive accomplishes.

One more reason drag racers don’t drive around curves :slight_smile:

Are you guys who are saying that a crab will stay in, or mostly in, the wheel’s static friction domain, trying to tell me that crab drives are going to be able to perfectly match their wheels rotation and orientation with the bot’s motion vector (speed and direction) AND then, when they want to turn, will be able to magically have the wheel trace out an arc without slipping sideways in the least???

The last time I looked, wheels travel in straight lines and turning a bot required the wheels to follow an arc. Twisting the wheel (even slightly) to cause it to travel in an arc would seem to involve a bit of slip (did I mention that the wheels’ rotation and direction have to stay perfectly matched with the bot’s velocity vector? - That’s the velocity vector that you are trying to change as you turn…).

Color me dubious that a Lunacy crab drive will be able to do this at all, much less have an easy time supplying a non-trivial, static-friction advantage to a Lunacy bot.


While your concerns are valid, you’re skipping a few factors. One being traction control, which will be clarified once we get it working. Another being individual wheel power. Individually powered wheels will be able to “power through” turns, much akin to an all-wheel drive car, or a vehicle with sufficiently advanced traction control.

A decently intelligent thing to do with a crab in Lunacy would be to keep the bot in 4 wheel steering mode, and have it act like a car. This allows for the options of doing “crab” (or side to side) motions whenever the situation requires it. A simple combination of a gyro and individual wheel motors will allow a crab to go in any direction regardless of the trailer.

The real world testing we did confirmed the values on the KoP. Using a scale we pulled a 4 wheel, weighted (120lbs) chassis in both directions (with the wheels locked.) We got ~16 lbs in-line to overcome static friction and 25 lbs transverse.
I think FIRST would release an update if they were wrong. Recheck your tests and, in the future, explain your methods before making this kind of statement.