I saw another post recently about alliance selection and I had a different proposal that could work in both the district and regional models.
So you watch and event and more often than not, seed 1 pairs up with seed 2 causing the lower seeds to move up and become captains, then you have two “power house teams” together to win an event, and sometimes this leads to something like seed 8 getting immediately knocked out.
I propose 2 changes. A change to picks and how the finals bracket works.
With picks we make it so a captain cannot pick another captain, that way the top teams can’t rig the bracket so only they have a chance, and the lower seeds like 7 & 8 have more of a chance and aren’t screwed from the beginning.
I propose we do a different bracket, such like what Magic the Gathering does for its major events.
This bracket benefits both the top and bottom of the alliances. The seeds that didn’t do as good have to do more of a gauntlet, but they aren’t against the top seeds immediately and can get a chance to make it to a semi final or even finals matches. It also helps the top seeds, because they get rewarded for doing good and making a good robot by not having to go through the quarterfinals and essentially getting a “round 1 bye.” They also lose the risk of losing in the quarter finals with this.
Then the question arises about district points for the “every match you win, you get 5 district points.” I haven’t thought about this one much, but one quick suggestion if we use this bracket style would be that a default 10 district points are given being seed 1 or 2, since they get to play 1 less round, and quarter final stage 1 gives none, that way it also make district points more scarce in playoffs and pushes team to try harder or “show more of their strategy” in qualifier rounds.
Thanks for listening to my TED Talk
- Matthew McInnis