Playing Field Frame

Frame for your viewing pleasure…

Comments?

field2.jpg


field2.jpg

Excellent work. Missing the grill, but otherwise near perfect. Good job. 3d Max or Inventor?

3ds max 4.3
The grill is there it might be a little hard to see (compression).

Thanks

About 4 minutes rendering on Dual 1GHz P3 w/ 1 Gig RAM.

Oh wow…Excellent looking! Is that the default 4.3 renderer…? I don’t remember it being able to do anything that realistic looking…

bump mapping, im guessing… nice work.

Default Scanline-A, baby!

*Originally posted by reisser *
**Default Scanline-A, baby! **

Then all I got’s to say is:

PRETTY!!! :ahh:

I thought is was a real field at first …sweat job !!

That is excellent!

Looks extremely realistic.

Don’t think I am being picky but the metal texure could use some work. I do very much like the image and you picked a great angle. I don’t think there is a better angle.

Edit, also the carpet looks too clean. Sorry, just trying to help, I’ll shut up if you want me too.

Sunny,
Thanks for the constructive criticism. How can I make the metal a bit more realistic? Right now it has a subtle bump and possibly a blinn shader (shiny metal is better off w.out metal shader, right?) with the Abalone.jpg (in Misc maps) map as a reflection map.
Would the carpet be better with an opactiy bitmap overlaid to expose some type of dirt or skid texture? What would you suggest? Any help would be greatly apprecaited as textures are my area of focus for this year. The models are usually pretty straightforward…

-Brandon

*Originally posted by reisser *
**Sunny,
Thanks for the constructive criticism. How can I make the metal a bit more realistic? Right now it has a subtle bump and possibly a blinn shader (shiny metal is better off w.out metal shader, right?) with the Abalone.jpg (in Misc maps) map as a reflection map.
Would the carpet be better with an opactiy bitmap overlaid to expose some type of dirt or skid texture? What would you suggest? Any help would be greatly apprecaited as textures are my area of focus for this year. The models are usually pretty straightforward…

-Brandon **
Geez, I haven’t played with the program for quite a bit, been real busy otherwise, but firstoff I would try rendering it with an anistrophic shader. You could add some more dirtyness to the metal too, I’ll discuss that next. Also, try making a pic with more red and blue hues in it for the reflection map, that would make it fit into the scene a lot more. Play around with the reflection map above all else I would say. Anistrophic is nice but usually you only see the difference if you look at it for a bit. With the carpet, I would try making a new pic, all white with some grey spots here and there, not grey grey but like almost offwhite. Use this as your overlay map, having the white being transparent of course, this will give your carpet the non-uniform look you want. If you need more clarification on that, I could make you a quick idea pic.

:ahh: That is how I looked when I first saw this.

How did you make a realistic carpet texture?

The entire picture is more realistic then alot of the past entries. I think the new deadline is motivating everybody to work harder.

The carpet is a targa image of some type of netting/mesh. The image was on my computer at school and its origins are unknown. Any high-res fabric photo that has the type of pattern found in berber/industrial carpet will do just fine. Always remeber to add bump mapping and set realistic Specular/Golssiness values. Good luck.

Very nice… I actually didn’t have anything to say about the carpeting/metal. Instead, the polyethylene looked the most fake of anything. However, it is by far the best rendering of the field to date that I have seen.

Agreed. The HDPE needs a more reflective/glossy surface. Otherwise, beautiful stuff. I gave up in 3DS after blowing up a teacup :slight_smile:

*Originally posted by evulish *
**Agreed. The HDPE needs a more reflective/glossy surface. Otherwise, beautiful stuff. I gave up in 3DS after blowing up a teacup :slight_smile: **
TEAPOT YOU INSENSITIVE JERK!!! Just kidding.

Haha…
I would have to agree with you on the criticism of the HDPE. Im still trying to get that to map correctly. It keeps turning out really really white.

*Originally posted by Sunny Thaper *
**TEAPOT YOU INSENSITIVE JERK!!! Just kidding. **

It’s okay sunny…Some people juss dont understand…

all in all the image doesn’t look too bad… but the shadows need work… there aren’t any coming off of the boxes… that’s one of those things that you have to MAJORLY look for, my guess is that you either did a scatter or copied them, and when you did, to reduce render time you just extluded them from the shadows list… but either way… there’s no shadows… sorry but i just noticed that first off… and sunny is on the money with that metal textures thing… but hey… all you can do is just guess and test stuff… good job all in all though :wink: