For the last few years our team has been using spikes to control our solenoids, allowing us to actuate our pistons. This year, however, we are using 7(!) pistons and finding room on our electronics board for all those spikes has become a nightmare.
We’ve read that it is possible to drive solenoids directly from the pneumatics bumper, but so far we have had no luck in getting that to work. We’ve tried connecting both the festo valves (pre 2010 versions) and the SMC solenoids, but neither of those has worked so far.
The lights on the bumper and on the solenoids themselves are flashing when we expect them to, and the solenoids are making a faint clicking sound whenever we try to actuate them, but the attached pistons are not moving. These same pistons fire just fine when we attach them to our old set up (using SMC solenoids connected with spikes), but not when connected to our new set up through the solenoid bumper.
Here is a picture of the code we’re currently using to try to actuate the pistons. This includes code for an SMC double solenoid and a Festo single solenoid (note that I just copied this picture from a tutorial, in our actual code the names do not overlap):
Here is a picture of our old code that successfully works with SMC double solenoids and spikes:
I am somewhat concerned that our old code uses numbers to actuate the solenoids while the new code uses booleans…
Our current knowledge all comes from this site: http://www.team358.org/files/pneumatic/. This site looks like an awesome resource, but unfortunately it hasn’t helped us solve this particular problem (yet).
Has anyone encounterred a similar problem? Any insights? We really don’t have room for these spikes, but if we can’t figure this out in the next few hours we’re going to have to go with them.